Advertisement Β· 728 Γ— 90
#
Hashtag
#3DShooter
Advertisement Β· 728 Γ— 90
SiN (1998, Ritual Entertainment / Activision)

SiN (1998, Ritual Entertainment / Activision)

Half-Life (1998, Valve / Sierra On-Line)

Half-Life (1998, Valve / Sierra On-Line)

Sometimes life is unfair. Great games can be overshadowed by even better games πŸ’€

For example SiN, which was released at the same time as Half-Life (in November 1998). Yet highly praised by the press and players!

Do you know of any other examples?

#RetroGaming #HalfLife #SiN #FPS #3DShooter

3 2 4 0
Preview
TPS Game Base If you want to create third-person games and want a jump start, this asset has what you need.

#3dshooter #Thirdpersonshooter #Tps #Gametemplate #Weapons

0 0 0 0
Video

Backlash on Atari ST (1987) πŸ›Έ

One of the first 3D shooters I ever played! πŸ˜€

Smooth and fun. And I like the music 🎢

#Backlash #NovagenSoftware #AtariST #Amiga #RetroGaming #Chiptune #3DShooter #FPS

4 2 1 0
Post image

Neues Let's Play:

Tiny Tinas #Wonderlands (#Borderlands #Shooter #Looter #SciFi #Rollenspiel)

--> cool-web.de/lets-play/in...

#letsplay #rpg #arpg #gaming #pcgames #Adventure #TinyTina #2K #Gearbox #3DShooter

0 1 1 0
Post image

#NowPlaying on #NintendoSwitch2: Forsaken 64 (1998, dev: Nightdive Studios/Iguana UK/Probe Entertainment)
#3DShooter
#Forsaken64
#Forsaken
#GamingNight
#GamingSky
#Nintendo64
#NintendoClassics
#RetroGaming

2 2 0 0
Preview
Escape From PETSCII Castle – Commodore 64 3D Engine Preview - The Oasis BBS A first look at Jimo9757’s 3D engine for the Commodore 64, developed for the upcoming Escape From PETSCII Castle, a first-person shooter originally released on the Commodore PET.

Escape From PETSCII Castle – Commodore 64 3D Engine Preview
#C64 #Commodore64 #RETROGaming #3DEngine #PETSCII #GameDev #IndieGame #3DShooter

theoasisbbs.com/escape-from-...

16 7 1 0
A 3D printed version of a "Chordir" soldier, and alien race I designed and wrote the lore for, for the game Primal Khaos, by Yelkrab Studios.


From an academic journal:

Although no species sees itself in the same fashion as they are seen by other races, it is said by many that there is no greater contrast between the self-image of the Chorda and the impression they leave with those who encounter them.

Like most races, the Chorda were a multicultural civilization for most of their monoplanetary period. By the time they developed early space travel, their world was dominated by 3 groups of international alliances: The World Conglomerate, a primarily economic union; The Covenant of Preservation, an alliance of military states; and the Pact of the One, a theocratic 'superstate' which which formed from independent nations, linked by the influence of The House of the One, the Chorda' dominant faith.

As the Chorda moved towards interstellar travel, a series of political upheavals rapidly changed Chordir society. Firstly, The Covenant of Preservation was suddenly, and unexpectedly rocked by a series of violent coups, which installed leaders who were all followers of The House of The One. Although there was no clear evidence that the Pact of the One had been directly involved, the coups were co-ordinated, aggressive and successful.

The Covenant states who had fallen began to weaken, isolate and infiltrate their neighbours, while also using their investments in arms, manufacturing and security to dramatically increase their influence within the World Conglomerate. The second wave of coups was much less violent, and a more subtle, gradual process. With Conglomerate states long having abandoned the distinction between business and government,  the Pact and Covenant states engaged in a decades-long program of 'economic warfare', gaining financial control of more corporations, and merging them into monopolies that served the interests of the Pact. By the time the Covenant an…

A 3D printed version of a "Chordir" soldier, and alien race I designed and wrote the lore for, for the game Primal Khaos, by Yelkrab Studios. From an academic journal: Although no species sees itself in the same fashion as they are seen by other races, it is said by many that there is no greater contrast between the self-image of the Chorda and the impression they leave with those who encounter them. Like most races, the Chorda were a multicultural civilization for most of their monoplanetary period. By the time they developed early space travel, their world was dominated by 3 groups of international alliances: The World Conglomerate, a primarily economic union; The Covenant of Preservation, an alliance of military states; and the Pact of the One, a theocratic 'superstate' which which formed from independent nations, linked by the influence of The House of the One, the Chorda' dominant faith. As the Chorda moved towards interstellar travel, a series of political upheavals rapidly changed Chordir society. Firstly, The Covenant of Preservation was suddenly, and unexpectedly rocked by a series of violent coups, which installed leaders who were all followers of The House of The One. Although there was no clear evidence that the Pact of the One had been directly involved, the coups were co-ordinated, aggressive and successful. The Covenant states who had fallen began to weaken, isolate and infiltrate their neighbours, while also using their investments in arms, manufacturing and security to dramatically increase their influence within the World Conglomerate. The second wave of coups was much less violent, and a more subtle, gradual process. With Conglomerate states long having abandoned the distinction between business and government, the Pact and Covenant states engaged in a decades-long program of 'economic warfare', gaining financial control of more corporations, and merging them into monopolies that served the interests of the Pact. By the time the Covenant an…

I got this cool #3DPrint of a Chordir, one of the aliens I designed and wrote the lore for, for the game Primal Khaos, by Yelkrab Studios. (Some of the lore is in the Alt-text)

#ConceptArt #design #illustration #aliens #gaming #3DShooter #scifi

8 1 0 0