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#BlossomAndDecay
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Blossom & Decay sandbox mmo arpg
- sandbox screenshot 2026 -
sunk in a swamp

Blossom & Decay sandbox mmo arpg - sandbox screenshot 2026 - sunk in a swamp

Blossom & Decay sandbox mmo arpg
- sandbox screenshot 2026 -
temperate forest biome

Blossom & Decay sandbox mmo arpg - sandbox screenshot 2026 - temperate forest biome

Blossom & Decay sandbox mmo arpg
- sandbox screenshot 2026 -
at night in the desert

Blossom & Decay sandbox mmo arpg - sandbox screenshot 2026 - at night in the desert

Blossom & Decay sandbox mmo arpg
- sandbox screenshot 2026 -
a pine forest on a rocky mountain infested with critters

Blossom & Decay sandbox mmo arpg - sandbox screenshot 2026 - a pine forest on a rocky mountain infested with critters

#BlossomAndDecay main features: Procedurally generated world

Multi-biome environments with yearly seasons. Each biome features unique climate, wildlife, and resources.
Seamless #procedural generated #openworld without instancing on a highly scalable server infrastructure.

#indiegame #sandbox #mmo

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- sandbox screenshot 2025 -
Copper tier house at a copper mine. Task and House UI are visible.

- sandbox screenshot 2025 - Copper tier house at a copper mine. Task and House UI are visible.

- sandbox screenshot 2024 -
Stone tier camp at a copper mine.

- sandbox screenshot 2024 - Stone tier camp at a copper mine.

- sandbox screenshot 2023 -
A few test players at the start spawn point.

- sandbox screenshot 2023 - A few test players at the start spawn point.

- sandbox screenshot 2022 -
Jungle Biome

- sandbox screenshot 2022 - Jungle Biome

Recently, we’ve worked on multi-biome environments, early and mid-game improvements – crafting, trade, combat, farming, building construction, group and territorial mechanics, and in-game communication and management (groups, territories, and buildings).
#BlossomAndDecay #indiegame #sandbox #mmo

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In 2018 we built an action-combat #MMO engine for a procedural world with resources, basic crafting, alchemy, building, smart enemies, climate, and weather.
We also focused on offline AI systems – crafting tasks and management, group defense and route-finding.

#BlossomAndDecay #indiegame #rpg

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Happy New Year, and best wishes for 2026
🎈 🎉✨🌞✨

#BlossomAndDecay #indiegame #sandbox #mmo #rpg #gamedev #pixelart #videogame #gaming

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- sandbox screenshot 2025 -
Stone tier camp at a copper mine, Zenitzu is at a stone kitchen setting a cooking task while another player is crafting. Task and cooking UI are visible

- sandbox screenshot 2025 - Stone tier camp at a copper mine, Zenitzu is at a stone kitchen setting a cooking task while another player is crafting. Task and cooking UI are visible

- sandbox screenshot 2021 -
Stone tier camp at a copper mine, with a metal production going. Yannic is standing behind a copper kitchen, probably getting something to eat.

- sandbox screenshot 2021 - Stone tier camp at a copper mine, with a metal production going. Yannic is standing behind a copper kitchen, probably getting something to eat.

- sandbox first implementation 2017 -
A few players are starting to establish post for farming. Mills for processing seeds and barrels to conserve them are being produced and placed.
The global chat is displayed on the left with some messages, the window menu displayed on the right. Below are the offline AI options (defend/attack/craft/flee).

- sandbox first implementation 2017 - A few players are starting to establish post for farming. Mills for processing seeds and barrels to conserve them are being produced and placed. The global chat is displayed on the left with some messages, the window menu displayed on the right. Below are the offline AI options (defend/attack/craft/flee).

- Combat Demo screenshot 2016 -
Walking down the lane while town-guards (NPCs) take care of a zombie. The demo featured a line of increasing difficulty until a boss-room (6.8k people played the demo that was live during 20 months).

- Combat Demo screenshot 2016 - Walking down the lane while town-guards (NPCs) take care of a zombie. The demo featured a line of increasing difficulty until a boss-room (6.8k people played the demo that was live during 20 months).

We’ve been working on #BlossomAndDecay since 2015. After a combat demo (2016–2018) and a closed #sandbox demo (2018–2019), we reworked the engine, mechanics, gfx. Since then we've been working on gameplay, onboarding, communication, and group features for the Closed Alpha.

#indiegame #mmo #rpg

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#BlossomAndDecay is an open-world socio-economic #sandbox where thousands of players shape their unique stories by influencing each other’s gameplay in meaningful ways.
Narrative emerges from player choices in a wild environment among critters and other players.

#indiegame #mmo #rpg #pixelart

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Hello! We’re a small indiedev studio based in Germany, developing our first browser-based game Blossom & Decay, an emergent narrative sandbox MMO ARPG. Since 2015, we’ve been building a player-driven world shaped by player actions and choices.

#BlossomAndDecay #indiegame #sandbox #mmo #rpg #gaming

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