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PEOPLE:
- Denis Chernov. Animator on Link: The Faces of Evil and Zelda: The Wand of Gamelon.

QUOTE: 
Q: How did the digitization process [for The Wand of Gamelon and Faces of Evil] go? Did it lead to any animation errors?

Chernov: It was simply horrible. We had to draw on tracing paper, then put it under a giant video camera, which made the [digital] frame, part of which was way too bright and part of which was almost completely black. Then we had to edit it pixel-by-pixel and draw the lines on the computer in some hideous program. Which, by the way, wasn’t for Windows or DOS.

PEOPLE: - Denis Chernov. Animator on Link: The Faces of Evil and Zelda: The Wand of Gamelon. QUOTE: Q: How did the digitization process [for The Wand of Gamelon and Faces of Evil] go? Did it lead to any animation errors? Chernov: It was simply horrible. We had to draw on tracing paper, then put it under a giant video camera, which made the [digital] frame, part of which was way too bright and part of which was almost completely black. Then we had to edit it pixel-by-pixel and draw the lines on the computer in some hideous program. Which, by the way, wasn’t for Windows or DOS.

Chernov on the digitization process for the Zelda CD-i games, 2021.

Source: Social Media

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