Children and parents’ financial skills and confidence are closely linked. What system changes might help enhance parents’ digital financial capability?
parentzone.org.uk/sites/defaul...
#childfinancialharms
#Childfinancialharms
If we designed products and services to reduce online harm or support people when they experience it, what might this look like?
@rufflemuffin.bsky.social explores how design patterns could reduce #ChildFinancialHarms
parentzone.org.uk/article/desi...
Updated RSHE guidance now includes online financial harms – including the impact of gambling on wellbeing, and how gambling-like content can be contained in online games.
Read more: assets.publishing.service.gov.uk/media/687a3d...
#ChildFinancialHarms
Person sketching a website wireframe on paper with checkboxes and text boxes visible on a wooden table.
What if products and services were designed to reduce online harm or support those affected?
In this guest blog post, Sarah Drummond Director of School of Good Services explores designing ways to identify #ChildFinancialHarms in games.
parentzone.org.uk/article/desi...
'The [research] also found that the presence of loot boxes, in-game purchases and in-game advertisements was just as common in games rated ages 3 and up as it was in any other age classification.'
icpen.org/news/1432
#ChildFinancialHarms
NEW research by Money and Pensions Service recommends
"ensuring [financial education programmes] help prepare children and young people to manage and protect their money in a digital world."
#childfinancialharms
maps.org.uk/en/publicati...
’Meta “does not owe a duty to users” to address fraud on its platforms.’
www.wsj.com/tech/meta-fr...
#ChildFinancialHarms
‘parents have a wide range of concerns about the games their children are playing, and these are sometimes wider reaching than the information that is typically available through age and content ratings that are given to games, such as PEGI.’ #childfinancialharms
dl.acm.org/doi/10.1145/...
[addressing #childfinancialharms requires] “embedding children’s needs and perspectives into the very architecture of digital finance, not just adapting tools after the fact.”
www.unicef.org/innocenti/st...
“The integration of payment systems into social media platforms is reshaping digital interactions, with significant implications for users' financial behaviors, particularly among children and young people” #childfinancialharms
www.unicef.org/innocenti/st...
‘46% of players experienced financial detriment from digital gaming’ #childfinancialharms
cprc.org.au/report/playi...
'An 11-year-old described navigating nested virtual currencies as “scary”. A 13-year-old, when asked how much they thought Robux cost in Australian dollars, said, “I can’t even begin to grasp that.”'
theconversation.com/literally-ju... #childfinancialharms
'content marketing for gambling significantly appeals to children, eliciting positive emotions and often failing to be recognized as advertising' #Childfinancialharms
research-information.bris.ac.uk/en/publicati...
'An investigation has found that the payment giants are failing to stop their networks being used to make transactions on unlicensed sites despite a previous pledge to do so.'
www.theguardian.com/society/2025... #Childfinancialharms
‘With the rise of digital media, advertising to children has become a multibillion-dollar industry. One estimate finds that many 14-year-olds are exposed to 1,260 ads daily on social media alone. ‘
www.unicef.org/childrightsa... #childfinancialharms
#Gamblingharm is hidden. It is rarely associated with young people and their voices are often missed from the conversation
Our new survey with @youngscot.bsky.social looks at the financial toll of in-game purchases
youngscot.net/news-databas...
#childfinancialharms
‘Gambling harm is hidden. It is rarely associated with young people and their voices are often missed from the conversation’
A survey by Young scot and @fastforwardyouth.bsky.social on the financial toll of in-game purchases
youngscot.net/news-databas...
#childfinancialharms
'Children playing some of the most popular free mobile phone games downloaded through the Apple app store are being targeted with gambling adverts' by @sanyaburgess.bsky.social
inews.co.uk/news/mobile-... #childfinancialharms
6 in 10 parents say child financial harms are a problem that needs dealing with.
A new report by #ChildFinancialHarms consortium lead @parentzone.bsky.social outlines the action needed to address this growing problem.
Read more here:
parentzone.org.uk/article/six-...
As members of the #ChildFinancialHarms consortium we welcome this @parentzone.bsky.social report on the impact of online financial harms on families. Understanding the extent & nature of this issue is crucial for effective solutions, incl via the #PSHE curriculum
parentzone.org.uk/article/six-...
Are current systems and responses failing if we properly appreciate harm through a financial lens?
NEW episode of the Techshock podcast explores system changes needed to mitigate #ChildFinancialHarms
techshock.buzzsprout.com/1739115/epis...
'When many people think about online scams, they think about financial scams targeted at older people, or at adults in general. However, children are also the targets of deceptive behaviour online.' #childfinancialharms
blogs.lse.ac.uk/medialse/202...
The #ChildFinancialHarms consortium is leading research and responses to the growing challenges of online financial harms affecting children
Access more research, resources and insights in the CFH Hub: parentzone.org.uk/ChildFinancialHarms
6 in 10 parents say child financial harms are a problem that needs dealing with.
A new report by #ChildFinancialHarms consortium lead @parentzone.bsky.social outlines the action needed to address this growing problem
Read more about it here:
parentzone.org.uk/article/six-...
96% of 13-18 years olds shop online. Here's a reminder of the child financial harms that are too often overlooked 👇 parentzone.org.uk/article/prob... #childfinancialharms
How do virtual currencies manipulate behavior and spending patterns?
“Using premium currencies …is a practice that only benefits the video game company, while introducing various problems for the consumer.”
Full report:
storage02.forbrukerradet.no/media/2024/0... #childfinancialharms
Skin gambling is just one of the many ways children and young people can make, spend and lose money online - much of which is beyond sight or understanding of parents and adults who may be able to offer help #childfinancialharms
www.theguardian.com/society/2024...