Prima live di Twitch su Citizen Pain! Spiegone sulle basi del gioco. Trovate la replica sul mio canale.
youtu.be/qQBJxIMxWOA?...
#CitizenPain #Games
#CitizenPain
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With Citizen Pain, I want to bring back to the forefront what makes the game design of Japanese arcade action games from the coin-op era exceptional (especially beat ’em ups and fighting games).
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
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Part 3 of the Citizen Pain walkthrough is uploaded! Stage 3 is tackled here, it’s probably the first level that’s truly tough and very long, which requires a good amount of consistency to avoid getting hit too often.
www.youtube.com/watch?v=rAKq...
#CitizenPain #indiedev #games
In Citizen Pain, you can parry anything and unleash a kick takedown that launches enemies into the air.
A brutal, hardcore arcade challenge inspired by the ’90s, designed to keep you on the edge of your seat every single retry.
#CitizenPain #indiedev #unrealengine #indiegame
I’ve published the second part of the Citizen Pain walkthrough. In the Hub, I recommend buying a potion so it’s easier to reach the Stage 2 boss with at least one life remaining.
www.youtube.com/watch?v=7U5h...
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame
"Understanding how to position yourself during the game and how to manage your attacks in response to enemy actions is part of the key to facing Citizen Pain [...]" Vote: 7/10
Many thanks to GameScore for the review of Citizen Pain!
www.gamescore.it/2026/01/06/c...
#CitizenPain #review #Steam
Citizen Pain avoids long combo strings and overloaded combat systems.
The focus is on movement, positioning, and decision-making, where the challenge comes from understanding space and enemy behavior rather than mastering inputs.
#CitizenPain #beatemup #gamedev #indiedev #unrealengine #indiegame
Huge thank you to Nerd Reactor for reviewing Citizen Pain!
nerdreactor.com/citizen-pain...
#CitizenPain #gamedevelopment #Review #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
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Due to the holidays, I haven’t been able to do much gamedev lately, so I decided to upload the first part of the Citizen Pain walkthrough!
youtube.com/watch?v=7_-4...
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
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I’ve finally released a new patch for Citizen Pain!
Due to personal reasons and other commitments, I wasn’t able to work on it as much as I wanted, but I focused on prioritizing fixes based on player feedback.
#CitizenPain #gamedevelopment #gamedev #indiedev #UE5 #indiegame
Just a reminder that Citizen Pain is out now on Steam!
A hardcore action game inspired by ’90s arcade beat ’em ups, focused on skill, challenge, and replayability.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
So it’s official: my first commercial indie title, Citizen Pain, has launched and is now available on Steam!
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #Steam
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Great news: the Citizen Pain build has officially been approved by Steam!
Starting tomorrow, I plan to begin sending out review keys to gaming press and content creators.
#CitizenPain #Steam #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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This past week I finally completed the story intro screens that appear at the beginning of each stage. They took quite a bit of time to create, but I’m really happy with how they turned out.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
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This week I’ve wrapped up some of the most critical visual issues, including fixing mesh clipping problems across multiple stages and improving a few quality-of-life elements in the menu UI.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
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I’m really satisfied with how the Citizen Pain demo performed. While the player reaction was somewhat mixed, the press coverage and demo reviews were positive and beyond my expectations.
#CitizenPain #action #Steam #gamedevelopment #gamedev #indiedev #unrealengine #UE5
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This past week I focused on several fixes. One is a new blue flash overlay to indicate when an enemy is vulnerable to a front stab. I’ve also added a new VFX that triggers when an enemy is defeated.
#CitizenPain #indiegame #indiedev #IndieGameDev #SteamNextFest #unrealengine
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Citizen Pain will join the Steam Next Fest!
The demo is already out, and you can play it right now!
Free demo on Steam: store.steampowered.com/app/3990220/...
#CitizenPain #indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
Excited to announce that #CitizenPain demo is available now on Steam! Created by me in my spare time on almost no budget. If you enjoy it, feel free to repost and wishlist. Thanks for your support!
#indiegame #indiedev #IndieGameDev #actiongame #SteamNextFest #unrealengine
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This clip is a bit longer than usual, but I’ve managed to get a lot done these past two weeks. Added an area hit after takedown for risk-reward combat + new impact VFX to make it more satisfying.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
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I’m still grinding through bug fixes for the demo build for Steam Next Fest.
I finally replaced the Main Menu with a new UI and in-game sequence, which is also useful for tweaking the graphics settings.
#CitizenPain #gamedev #indiedev #unrealengine #UE5 #indiegame
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I'm still working on bug fixing for the demo, but I’ve also added a couple of new features. One of them is a hit counter, since the number of hits contributes to the stage rank.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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This week has been all about polishing for the demo. I added a new objective marker UI, fixed the issue where music wasn’t playing, and implemented more options in the settings menu.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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These days I’ve been focusing on bug fixing to get the demo ready for the Steam Next Fest this October. My main priority is polishing and fixing the bugs in the demo.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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I’ve been doing a lot of bug fixing, things like adding the ability to skip cutscenes, fixing broken UI, and dealing with enemies getting stuck, so not much new content to show.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #indiegame #indiegamedev
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Crates can be smashed with a dash, it’s super satisfying to watch wooden pieces fly everywhere.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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This week I updated the Axeman enemy by giving him a new character mesh, so he’s visually distinct from the Swordsman.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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This week I finished building Stage 6, the final level of Citizen Pain. It’s a close-quarters indoor environment, which allowed me to focus on tighter combat flow and intense enemy encounters.
#CitizenPain #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame
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This week I mostly focused on technical tasks: integrating the Steam SDK, preparing the shipping build for future uploads, setting up the splash screen logo in Unreal, etc.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev
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This week I implemented enemy blocking. When they're in a blocking state, they don’t take damage , and right after blocking, they quickly counterattack the player.
#CitizenPain #action #gamedevelopment #gamedev #indiedev #unrealengine #UE5 #indiegame #indiegamedev