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Two months ago I took part to the #DINOJAM. The theme was ‘Underwater’, so I developed a marine reptile tycoon game. The result was… underwhelming 😅

So when I learnt about the #ContinueYourGame jam, I decided to give it another go. Read the first devlog here: pleistogames.itch.io/aquasauria-p...

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Special thanks to @comemartin.bsky.social for the original spark, to @twwombat.bsky.social for his game HISTORIA OBSCURA and its very cool and inspiring game mechanics, to @manonamora.bsky.social @red-autumn.itch.io and Lapin Lunaire Games for the #BringOutYourGhosts Jam, and #ContinueYourGame Jam

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Devlog #2: The greatest story ever told I find myself basically looking at a few major sources for storytelling mechanics, here. One of them is T.W. Wombats' Historia Obscura , which I think has a really robust and interesting system for te...

I joined the #BringOutYourGhosts Jam and the #ContinueYourGame Jam with this in-progress game, which was originally started for @comemartin.bsky.social's #PopeGameJam but which sort of fell apart on me when I just couldn't work out the mechanics on time. In this devlog I discuss my tinkering.

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