My art, but not my video[1]. The piece is ASCII-SCAPE (2022), a pure text-only version of my C-SCAPE [2] multi-cellular automata piece in which several "organisms" are co-evolving in the same space and forming infinitely changing patterns/structures […]
[Original post on mastodon.thi.ng]
Abstract monochrome still image of a 1.5D multi-organism cellular automata simulation, almost 3D looking structures.
Abstract monochrome still image of a 1.5D multi-organism cellular automata simulation, with some parts showing almost geometric features vs others more organic-looking branching structures.
Abstract monochrome still image of a 1.5D multi-organism cellular automata simulation, showing the parallel evolution and fight between almost geometric features vs more organic-looking branching and noisy structures.
Abstract monochrome still image of a 1.5D multi-organism cellular automata simulation, showing the parallel evolution and fight between almost geometric features vs more organic-looking branching and noisy structures.
MonochromeEvolutionaryBioDigitalMultiCellularSymbiosisStruggle
(Selected stills from my infinitely evolving C-SCAPE project, 2022 - made with https://thi.ng/cellular et al...)
#MonochromeMonday #TextureTuesday #AbstractArt #EvolutionaryArt #GenerativeArt […]
[Original post on mastodon.thi.ng]
Progress of my system for @unity.com, #CScape City Sketcher.
It helps to draw city layouts extremely fast by just sketching a layout and then iterating on it. It can help to build streets, sidewalks, and building layouts with custom properties for each entity. #gamedev
Progress on my City Planner system for #Cscape for @unity.com
It's a simple system where you can just draw a city network with mouse, and it will later populate city with streets and buildings by using CScape.
Big cities will be easy to make and tailor.
#gamedev #gamedevelopment
Working on a new #CScape version of my city modelling tool for #Unity and rendering it out with my free #DeckardRender. Soon to be available on #Assetsstore