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Bloomhell, a VFX Reel by #DardoStudios 🔥

We built 4 video games to bring our #VFX and UI to life.
More later. Enjoy the show & tell us what you think💥

🚨Need a studio partner on your VFX?
Send us a message: dardostudios.com/contact

youtu.be/cR4Dw_wQfJ4
#GameDevelopment #UnrealEngine #Houdini

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See some VFX you like? We've been stretching our art muscles. More coming soon 👀

#DardoStudios #Bloomhell

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#DardoStudios Internal Challenge! 🔥
Here's a look back at when we challenged ourselves to create a #Borderlands character. Take a glimpse at some character sheets, models, as well as some little animal friends 🐓

Concepts - Daniel Orive
Models - Rodrigo Reis
Character Sheets - Nicolas Amarilla

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When at #Blizzard working on #Hearthstone, Dardo’s Daniel Orive contributed #ConceptArt that inspired the game’s illustrations. He created the legendary piece of #QueenAzshara for the Voyage to the Sunken City Set, which is also the hero portrait in Battlegrounds mode.

#DardoStudios

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That’s it! Thanks for joining us! Can you see yourself using these ideas in your projects? Tell us your thoughts in the comments below 👇

Do you have any other topics you'd like us to talk about? 🤔

#DardoStudios #ConceptArt #GameArtist

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Personal Project: Paper Boat by Ed Laag

A project close to the heart for #DardoStudios Art Lead, Ed. Paper Boat is an in-dev coming of age story of a young man and his band of misfits, born within a rich island culture, coming together to repel an invading corporation.

#ConceptArt #GraphicNovel

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Before #DardoStudios, Daniel Orive was part of a startup called HitShift, where he played a key role on Project Rebel. He focused on tests, reusing assets & marketplace resources to aid a fast pipeline. This allowed the team to pitch without depleting limited resources that startups face 🙌

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#LeagueOfLegends - Neeko 🦎

Take a look back at some incredible past projects from members of #DardoStudios

Co-founder and Head of Art, Daniel Orive, worked on Neeko when he was at @riotgames.com
Dani was the lead visionary for this champion, guiding the art team to deliver this iconic character.

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What did you do this weekend?

Dardo talked art with creatives from all over the world at @iamag.bsky.social. We contributed talks, demos & portfolio reviews across the event & have left with full hearts & a whole host of new friends & potential collaborators.

#DardoStudios #ArtCommunity #ArtEvent

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Day One IAMAG - done! 💥

Shout out to everyone who stopped by our booth and came to watch our first lot of talks. We had a blast. See you tomorrow!

#DardoStudios #GameDev #ConceptArt

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Ready for an adventure in a fantasy land? 👝

This is Dardo’s contribution to Fantastic Pixel Castle’s upcoming MMORPG, codenamed “Ghost”. Lead by Dardo's Patrick Faulwetter, our team collaborated with FPC on environments, creatures, plants, & the maps for each location 🗺️

#DardoStudios #GameArtist

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In this thread you can see some early explorations by Dani and Ayran to illustrate the initial vision.

Next week in this series, we’ll discuss influences, the role music played in that evolution, and how the team pivoted from Urban Fantasy to Pop Fantasy. /end
#DardoStudios

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Are your portraits or character designs lacking soul? One hour learning with Ayran Oberto will get you on the right track!

Ayran’s live workshop at @iamag will teach you how to draw unique portraits that are full of character.

3-4pm, Friday 7th March.

#DardoStudios #CharacterDesign #ConceptArt

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