Finally added stagger to the player, enemies now briefly stun you when they hit you. It needs more polish, but it already adds a new layer to fights
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Still refining our combat. Here’s how light attack combos and heavy attacks look now (also finally started improving our HUD)
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Behind the scenes VS Player POV
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The way he charged at me, only to land on my axe 💥
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Working on our demo level and we love the idea of a fight inside this giant skull ⚔️
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Loved this fight, reposting in the correct frame rate (sound on)
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Dark Queen illustration
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Win some, lose some, or as in this case, do it both at the same time 😅
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A quick shot showing our parry and stun. Audio on the enemy is placeholder, this scream is meant for another enemy type
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Which key art do you like better? We’re currently using A and thinking of trying B. Both are hand drawn by our solo artist
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It’s amazing how much sound can elevate the feel of mechanics. Our jump feels so much better now that the audio is in
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Boxes/altars/etc can be pulled, pushed, or dragged from the side
(also, finally recording in the correct FPS…)
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Combats are finally starting to feel fun! Still some work left to do, especially regarding enemy AI, but it’s nice to catch yourself playing your test build over and over again simply cause it’s fun to play 🤺
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Short fight clip, combat is slowly coming along… work in progress ⚔️
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Just love hitting two of them with a single throw 👌 and a nice parry at the end 💥🛡️
Work in progress
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Still refining our combat but it’s starting to feel and look pretty juicy
New VFX and sounds add a lot, and we’re planning some changes to the enemy AI that’ll make the fights more fun and unpredictable
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It’s so satisfying to hit two of them with one swing
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Improving our combat VFX ✨
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A bit more of our early gameplay, work in progress
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Early design of the Knight’s journal, a space where enemy descriptions and lore entries are unlocked as you encounter them throughout the world
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More alpha gameplay, work in progress
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Alpha gameplay
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Maiden, concept art
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Quick combat video, alpha footage
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We recently started using Instagram more actively and we’d appreciate your follow, here’s our profile:
www.instagram.com/darkqueen_game
Thank you everyone! ❤️⚔️
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An awesome playtest session and our first Best game of the show award! Info Game Jobs 2025, Novska, Croatia
Here are Josip, our writer&producer and Matija, our sound designer
Onwards! ⚔️
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🌟 Spotlight: @darkqueengame.bsky.social
Quick update: we implemented ladders, finally some vertical movement 🪜
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#IndieSpotlight #SmallCommunities
🌟 Spotlight: @darkqueengame.bsky.social
Another quick update: you can now jump on and off ladders 🪜
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#IndieSpotlight #SmallCommunities
Black stripes at the top and bottom during cinematic segments, crazy how a minor detail like that can elevate the feel of the game
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Another quick update: you can now jump on and off ladders 🪜
#gamedev #indiedev #indiegamedev #indiegame #steam #madewithunity #DarkQueenOfSamobor