Simple Catmull Clark subdivision surface, now without any inexplicable dark sectors on the flat face...
#GameDev #Godot #Subdividsion #CatmullClark #DebugDrawModeTotheRescue
Aaaaand, fixed! That wasn't really six hours solid debugging, or even an hour of drinking coffee and 4 hours debugging, there was cooking an eating a meal, watching the end of a Scandi Noire murder series... so maybe [1/3]