Introducing a new mechanic: the Ethometer.
It measures each player’s “resonance debt”, how much they’ve harmed or healed the homunculus. You can raise it, lower it, or strategically shift it… but when Ṣerû comes, you can’t escape it.
#GameDesign #IndiDev #BoardGameDev #DisciplesOfEnki #Ethometer
The difference between a 1-D simulation and a 2-D world:
In code, the next discovery is a line away.
At the table, it’s a landscape.
Codex Entry 0014-C breaks down what happens when real humans out-think their algorithms.
#GameDesign #IndiDev #BoardGameDev #DisciplesOfEnki #CodexQuintessentiae
Three alchemists around a candlelit map. This was the first complete human playthrough of Disciples of Enki — ten hours from discovery to annihilation.
For the first time, the homunculus met its makers.
#BoardGameDesign #Playtesting #DisciplesOfEnki #IndieDev #Alchemy #Tabletop #CodexQuintessentiae
Three alchemists. One awakened creation. Ten hours at the table.
The first full human playthrough of Disciples of Enki is complete, & the homunculus finally learned to play back.
Read the full record on Codex Quintessentiae. #BoardGameDesign #IndieDev #DisciplesOfEnki #Alchemy #TTRPG
Cat plays with paper clippings
Containment breach in the archives. The familiar has claimed the fragments.
#BoardGames #GameDev #DisciplesOfEnki #Cats
Cat sleeping on game cards under construction.
Every alchemist requires a scribe. Mine insists on sleeping atop the codex.
#GameDev #DisciplesOfEnki #CatsSleepingOnBoardgames
"Every border has a cost. Every number is a choice."
The DOE map isn’t just backdrop — it’s the leash of the homunculus.
#BoardGames #GameDev #TabletopGaming #DisciplesOfEnki #Maps
"The hardest part of Disciples of Enki has finally taken shape."
The DOE world map is both artifact and engine — a puzzle that shapes every decision on the board. #BoardGames #GameDev #IndieGames #DisciplesOfEnki #Maps
A map of DOE’s play area.
A close up of the Europe & The Ancient World region. And check out the potential sentience gains in the Frozen Wastes. Best not let the homunculus roam up there for long!
#BoardGames #IndieGameDev #DisciplesofEnki #TabletopGaming #MapDesign
The map of DOE’s play area.
The hand drawn Illuminati Track will help the players monitor the Illuminati’s tolerance of DOE’s activities.
#BoardGames #IndieGameDev #DisciplesofEnki #TabletopGaming #MapDesign
Map of DOE’s play area.
The DOE world map prototype is both structured design and experimental method — and it’s almost ready for playtesting.
#BoardGames #IndieGameDev #DisciplesofEnki #TabletopGaming #MapDesign
The homunculus remembers.
The gate is open.
Disciples of Enki is a semi-cooperative board game of ambition, tragedy, and ritual containment — now fully revealed.
Check it out for detailed breakdowns of gameplay, design philosophy, and the lore beneath it all.
#boardgames #DisciplesOfEnki #GameDev
The homunculus stirs.
The prototype Slate is complete. Players will track its awakening here — every stage more terrifying than the last.
#BoardGames #GameDesign #IndieDev #DisciplesOfEnki
Finishing touches.
Edges blackened one by one. It’s slow, deliberate work, but it gives the chips weight and presence on the table. These pieces track the game’s most dangerous brews.
#TabletopGames #BoardGames #GameDev #DisciplesOfEnki
Handwork phase continues.
Gluing, cutting, and edging decoction chips for Disciples of Enki. Each symbol represents volatile alchemical ingredients players will have to balance—or weaponize.
#GameDev #BoardGames #IndieDev #DisciplesOfEnki
Card sheets being cut and prepped for play.
Printing day for Disciples of Enki.
Card backs, player aids, and a few unstable components from Padraig Malloran’s kit.
All printed up, hand-trimmed, and sleeved with care.
Low tech, high weirdness.
#GameDev #BoardGames #IndieDev #DisciplesOfEnki
What begins as a game becomes a lens—into fear, failure, and the fracturing of reason.
Our tabletop reconstruction of the Vienna Incident is now calibrated.
The data has been scrubbed. The damage remains.
#ttrpg #boardgames #simulation #quintessence #gamedev #indiedev #DisciplesOfEnki
Thorne extracts more than anyone.
Faster. Cleaner. Colder.
But high resonance draws Ṣerû’s gaze.
So he rewrites the record.
Normalize your extractions. Erase your signature.
Walk free.
#GameDev #BoardGames #AlchemicalTactics #DisciplesOfEnki
“It is not suffering. It is signal.”
Professor Edric Thorne approaches the homunculus with surgical calm. No doubt. No pause. Just the slow removal of everything that does not fit the frame.
#DisciplesOfEnki #GameDev #BoardGames #AlchemicalHorror
The DOE simulation is done. We’ve got balance. We’ve got data. We’ve got… regrets.
I’m now moving on to playtest fabrication: cards, slates, tokens, the whole catastrophic menagerie.
Published under: Annals of Alchemical Systems and Failures, October 1939
#DisciplesOfEnki #BoardGames #GameDev
Mechanically elegant. Strategically punishing.
Lady Montrose rewards long-term play, incremental influence, and weekend domination. Prestige fuels her actions; the world answers her debts. When her network activates, the others scramble to keep up.
#DisciplesOfEnki #BoardGame #GameDev #Characters
Hidden behind the chaos of the homunculus and the antics of her so-called colleagues, Lady Montrose quietly shapes the course of events. While the others travel, she pulls strings. And the Shadow Disciple is always there, unnoticed, until it’s too late.
#DisciplesOfEnki #lorepost #boardgame #gamedev
“I offered no threats. I simply reminded him of the terms.”
Lady Phoebe Montrose has no need to raise her voice. Her influence moves through embassies, salons, and old agreements most have forgotten they signed. She does not seek power. She structures it.
#DisciplesOfEnki #boardgame #gamedev
Before Arnamzu, there was Atrahasis.
Before Falkenstein, Ashurbanipal.
The flood myths are real. The alchemy was never just symbolic.
The fiction rests on old bones.
Transmission 0010-A is live.
#Mesopotamia #Alchemy #Cuneiform #DisciplesOfEnki #BoardGame #GameDev
Reroll fatigue. Chart your own course. Outsmart the endgame.
Captain Bracken isn’t flashy—but he’ll carry your team through hell and high water. New character profile is live!
substack.com/@beelzebubba...
#GameDev #BoardGame #StrategyGames #IndieDev #DisciplesOfEnki #CodexQuintessentiae
"He’s burned bridges with the Illuminati. Now he sails his own ship."
Milo Bracken brings grit, instincts, and a past full of unfinished business. New character spotlight live.
#BoardGame #GameDev #NarrativeDesign #DisciplesOfEnki #IndieGames #AlchemicalHorror
"The ocean doesn’t care who you work for."
Captain Milo Bracken knows when to follow orders—and when to jump ship. A new character profile enters the fray.
#BoardGame #DisciplesOfEnki #GameDev #IndieGames #AlchemicalHorror
"I thought I was designing a game. Turns out I was writing a myth."
Post 9 of Codex Quintessentiae is live. This one’s about how story crept into the cracks between mechanics… and then took over.
#boardgame #ttrpg #gamedev #indiedev #narrativedesign #DisciplesOfEnki
Enki’s gift was not wisdom. It was curiosity.
Arnamzu mistook it for a calling.
And Falkenstein mistook himself for the answer.
Next transmission reveals how myth became mechanism—
and why every system needs a secret it doesn’t understand.
#DisciplesOfEnki #CodexQuintessentiae #GameDev #BoardGame
She doesn’t build prestige.
She doesn’t chase funding.
She installs control.
Every alignment is a hook.
Every bond a trigger.
Sabine survives because she teaches the homunculus to remember her.
And not to bite.
#DisciplesOfEnki #BoardGame #SabineDAvignon #CodexQuintessentiae # #GameDev