Auflower spawn animation + idle. Basically, be careful whenever you see a small yellow flower. It might bloom and eat you. Pretty standard stuff.
#DragonDancer #unity #animation #gamedev #indiedev #indiegamedev
#DragonDancer
Happy Easter!
Be careful when finding eggs, they may hatch into bat bunnies! They're cute but they may bite.
#art #gamedev #DragonDancer #indiegame #easter #happyeaster #indiedev #digitalart
Don't worry about Dragon Dancer. It's still cooking and I got some very cool ideas for it I can't wait to share!
#DragonDancer #gamedev #indiedev #artist
It's quite something to see a book you made on ebay.
www.ebay.com/itm/39435680...
Not sure if it's still in print (but I guess it's not?)
#dragondancer
I've always found sunflowers to be a bit creepy... This one bites
(wip animation)
#gamedev #DragonDancer #indiegame #indiedev
And now our favorite sunflower´s ranged attack animation is finished! Need to work on the projectile next
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Auflower ranged attack wip animation. Yes this is the Hawk Tuah attack. No I will not include the sound effect.
Although....
#DragonDancer #animation #wip #animator
Sunflower ranged attack animation wip (I told you I wasn't dead!)
#DragonDancer #indiedev #indiegamedev
Heyy! Sorry for the lack of updates. Been busy with work and I got an arm injury. My programmer is still making progress so definitely stay tuned!
#DragonDancer #indiedev
Needless to say, I'm keeping her in check
She was all bad-bad, nevertheless
Callin' it quits now, baby, I'm a wreck
Crash at my place, baby, you're a wreck
#DragonDancer #gamedev #indiedev #animation #sunflower
Shh! Be careful, there's a Cloak sleeping. Don't wake it up!
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More work on enemy animations! The Cloak sleeps around until woken up by nearby action. She flies around firing magical projectiles towards intruders.
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Get nae-nae'd
#DragonDancer #animation
The slime attacks by slaming it's antenna thingy into the ground. They look silly and won't win any awards for their intellect, but they will whop you.
#DragonDancer #Indiedev #indiegame #animation
Hard at work on this bounci boi
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Welp, we ran into a crapton of problems with the character controller we're still fixing, buuuut aside from this insane knockback and the enemy being backwards, attacks and knockback are now working!
#DragonDancer #gamedev #unity
Decided to make a dedicated up air animation instead of reusing the up tilt (couldve totally gotten away with it but i liked this pose way too much)
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New art for Dragon Dancer! It's a redraw of the first Cerese drawing I ever made
#DragonDancer #art #indiedev
Decided to work on a mock-up for environments and dialogue
#DragonDancer #indie #indiegame #indiedev #Celeste
Spent all day yesterday fighting with the floor collisions and for some reason it only works with small platforms, not the actual ground. Unity moment
#gamedev #DragonDancer #Unity
Alright, it was high time I got working on the tiles
#DragonDancer #indiedev
Ground attacks are done! Now onto aerial attacks!
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Been playing around with post processing and lights. It's still a work in progress, and again, the background and platforms are placeholders, but I'm really happy with how this is turning out
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Post processing always makes a game look better
-Satoru Iwata
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Drawing practice sketch
#DragonDancer #art
More movement animations implemented, a bit of the camera (wip) and a different background. Goes a long ways to make it look better
#DragonDancer #gamedev #unity
She walks!
#DragonDancer #gamedev #indiedev
Oop, didnt realize it was this late. Anyway, I'm working on a walk cycle :D
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Some things broke and ground attacks can be done in mid air instead of aerials but they actually work well? I dunno man, game dev is weird.
#DragonDancer #gamedev #animation #unity
Directional attacks can be mixed into the regular attack sequence. Today I fully animated and implemented the forward tilt! I love how this feels
#DragonDancer #gamedev #indiedev #animation #Unity