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Guys... I think I may have cracked Tina Oki...

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Got the idea from @szego.ca to lab oki setups for nedge 6[D] to cover jump into throw mixups. Just a concept atp.

Can be done with 3[D] set instead for ground coverage.

6C>FS.214A~3C>Dash>3C>5B>6A>9>j.B>j.3B>Dash>j.A>j.A>3[D]>]D[~3D>[Dash]> 9>j.6C>j.6C>236C>]Dash[>6[D]>5A

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Completely impractical combo but you get to taunt in the middle and it looks extremely funny so uhhh here you go <3

6C>FS.214A~3C>FS.236C~66>5B>6A>2[D]>6P>]D[>6B>6C>6D>3[D]>]D[~95B>3B>73B>73B>73B

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For too long have the Tina girlies been forced to respect DP on wakeup! I say no longer! Behold, a setup to parry DPs while staying +18 if they respect.

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3 routes to super. Note the meter build.

6C Corner:
6C>3C>9>j.5B>j.3B>66>j.6B>5B>6A>2[D]>]D[~6D>3[D]>]D[~236D

6D Corner AA:
6D>>6D>66>6D>[Dash]>3[D]>]D[~6D>3[D]>]Dash[>]D[~4236D

ch.6A Midscreen Anti Air:
6A>9>j.C>6D>3C>2C>5B>6A>9j.5B>j.3B>66>j.A>j.6B>6A>2[D]>]D[~FS.214A~FC.3C>236D
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Here two air to air routes that I like. j.6C is definitely more practical.

FS.j.D Midscreen into corner:
FS.j.D>9>j.5B>j.3B>66>j.A>j.3B>66>j.A>j.6B>6A>2[D]>]D[~6D>3[D]>]D[~6D>3[D]>]D[~3D>236A

j.6C Route:
j.6C>66>3C>6D>2C>5B>6A>2[D]>]D[~5D>3C>2C>5.A>6A>9> Air Throw

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2C 1 Bar no cuteness starter. Counterhit only. This is more a theory route to show the types of options available when you don't have any cuteness. As well as to show off some extenders she can do

ch.2C>5B>5C>FS.214A~FC.3C>9>j.6C>66>3C>9>j.5B>j.3B>66>j.A>j.6B>6A>5D>2C>5B>2D

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Air Throw Meterless Combo. This is the meterless route but you can extend with FS.214A as shown in the BNB.

Air Throw > 5A>6A>3[D]>]D[~6A>3C>9>j.A>j.B> Air Throw

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2B 1 bar combo. This route also works off almost any starter at fullscreen. Very flexible for fast corner carry. You'll need at least two cuteness to throw the fireball though so be careful.

2B>FS.236B>FC.66>6A>2[D]>]D[~5C>3C>6D>2C>2C>5B>6A>9>j.A>Air Throw

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Here comes the Tina Combo Megathread

a Handful of these are already in the game as combo trials.

I'll start with this BNB which I think is her most important.

6C>FS.214A>FC.3C>66>3C>2C>5B>6A>9>j.5B>j.3B>66>j.A>j.3B>6A>3[D]>]D[~3D

can be modified to work at almost any spacing.

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Burst safe Tina combo for when you just don't feel like interacting.

6C>6C>6C>FC.124A~FS.3C>dash>6D>3C>6D>3C>5D>214>meaty

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Some pressure concepts I’ve been working on using negative edge in pressure.

Tina mix is weak so I think routing for guard break is going to be the move.

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