⚙️ Devlog Update — Ladder System
✅Ladder Grab
✅Ladder Go Up & Down
✅Ladder SlideDown
✅Climb on to platforms above
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#EchoesOfExiled
❄️"The Christmas frost cannot extinguish the flame of our fallen angel’s vengeance…"❄️
🎄🎄Merry Christmas to all!🎄🎄
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💀 Death animation implemented
"When the final blow lands, the Fallen Angel falls… wrapped in silence.
A moment between defeat and rebirth."
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On enemy contact:
• Damage animation
• Knockback
• Hit flash
• Hitstop
• Hit spark
(Enemy graphics are a placeholder.)
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🎮 Devlog Progress!
✔️ Damage animation
"Even in pain, the Fallen Angel readies for the storm to come"
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RESPAWN Animation: the echo of a fallen angel that simply won’t stay dead.
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Running animation.
"The kid who knows not who he is, runs through imaginary world"
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🎮Devlog Progress!
📷Crouch & Slide animations
📷Slide Buffer & Lock
📷Debug System — State Name display, visible Collision Mask, Overhead Collision Detection
linktr.ee/gravioladev
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🎮 Devlog Progress!
📷 Slide animation
Whether dodging blades or charging through shadows, the Fallen Angel slides like a whisper through chaos.
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🎮 Devlog Progress!
✔️ Crouch animation
Another piece is done — the Fallen Angel lowers, not in fear… but in readiness.
More to come.
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🎮 Devlog Progress!
✔️ Slope movement
✔️ Camera follow system
✔️ Jump, fall & landing animations
✔️ Jump buffer + coyote time.
The basic movements are coming to life.
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Without wings and without forgiveness, the Fallen Angel defies gravity.
Here’s the jump animation — and I can’t wait to show you more!
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🎮 Work in progress from the game engine!
Showcasing both IDLE and run animations.
The chains are broken… and the journey has just begun.
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Running animation.
"The Fallen Angel now runs through cracks of the Abyss, ruins, and forbidden truths"
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"If this is the truth… then these chains will hold me no longer"...
Se esta é a verdade... então essas correntes não vão mais me prender...
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