im not sure if ill do anything to edit that which blooms in the dark, honestly
there are a few things id like to change a bit, but ultimately, i think i should leave it be
errata isnt really necessary for it, but i do think its a little vague on the lore it provides, like on contracting
#fiwb #ttrpg
Hate that I have to miss this because of work!!!!
Love you @thehomiedouggie.bsky.social π
Thank you for everything you do π
Enjoy this night, you deserve it π
#TheRaveFactory
#FollowTheMusic
#FIWB
#FuckItWeBall
pencil drawing of a lady with a stylized bob hairdo. she's got a scar on her right cheek and she looks displeased with you specifically. its not personal. her features are sharp, like she was carved out of rock. ironic. the drawing isnt particularly impressive by any means, but im proud of it because i was able to complete it. thank you for reading.
also, first picture on this account i guess. i made a sketch of soritae, one of the main protagonists of fuck it we ball's narrative. she's a magical creature that eats the magic rocks in peoples' bones for fun (read: because she got hungry)
not sure what kinds of tags to use here, so:
#fiwb #art :)
havent posted in a while but your mother
anyway, ive been thinking about crafting mechanics a lot lately, and whether or not i want to include them in fuck it we ball
ive elected that i do want them in the game and i want them to be sufficiently good so here we are
#fiwb #ttrpg
Ayyyy you arenβt the only ones #SingleBoySumme #Brat #FIWB #BasketballNeverStops
say hi to the previously mentioned fiwbpost!
so ive come to a realization in the past few weeks and that's that currently, fiwb's mechanics are fucking CLUNKY
so ive spent these past few weeks cleaning up those mechanics and trying to maintain the intrigue of them without making it wack #fiwb #ttrpg
hello again, im here today to talk about presence, fuck it we ball's magic system, and starships, a lategame form of progression and combat
these systems are vastly different but theyre important, so we'll go over them
#fiwb #ttrpg
okay time to talk about new developments
fiwb ttrpg has expanded from just the modern ton-618a area to the entirety of the expanded fiwbverse, and to do this, i have devised tech levels
standard mechanic, you select a tech level and if an item is at or below it you can use it
#fiwb #ttrpg
holy shit brain blast
ive just remembered a horrible monster, so content warning: burrowing, bones, and sharp objects
#fiwb
maybe i should start making littler posts about fiwb that no one but me would get
build up the public information on it and stuff via jokes and occasional memes
yknow, stuff like 'overstress isnt real it cant hurt you' 'the overstress in question' or smth idk
itll be funny i think
#fiwb
hello all like a neglectful parent i return at an inopportune time to bombard you with information you didnt ask for
this time im returning to mechs to talk about hypersonic mechs and transforming mechs (these are the same thing)
#fiwb #ttrpg
cant believe i never talked about it, but im removing a feature from weapons i considered to be their stand out thing until now
gimmicks were gonna be a cool thing that every weapon could do, like a special move, but they started to lose tie ins to the rest of the game gradually
#fiwb #ttrpg
time passes too fast
anyway fiwb mechanics update: mechs
mechs are a kind of late game mechanic, where you get into the creature and control it until you suffer a mental break and it goes crazy with you
they can be both big and small, with different mechanics depending on that size
#fiwb #ttrpg
folks its been almost a week what happened
anyway fiwb's spaceship building mechanics are coming into maturity very well
or something
lets talk about those thats a good idea i think
#fiwb #ttrpg
ok folks time for some news about the game
ive been working on the magic system, and ive designed it to be intentionally difficult and intimidating to get into
this sounds bad but trust me its peak, let me explain
#fiwb #ttrpg
i have officially developed a series of things important to the cause(tm)
today was very good for progress and maturing the game as a whole
and on today's episode of fuck it we ball mechanics, status effects!
#fiwb #ttrpg
brainstorming how i make fiwb's starships work
im working with an idea inspired by from the depths and factorio, funnily enough
nothing concrete, so dont be surprised if this ends up changing, but the idea is every starship has a shaped grid you place components on to get stuff
#fiwb #ttrpg
finally writing something narrative and i dont hate it particularly, but unsure if its really any good
my favorite pieces often use lots of metaphor and such, and this is about an angry teenager feeling betrayed by his future self because she cant bring him back from the dead
#fiwb #theidiotbox
Hmmmmβ¦. Agreedβ¦ #FIWB π
merry crimblo to all who celebrate, and to everyone else a happy holiday season :)
gonna try to get some stuff done for #fiwb, but no promises
rn im staring at my document like its a wizard's orb (that is to say, im not doing anything with it)
folks, its been a while, but i think it's time for a new episode of fuck it we ball mechanics
on today's episode, skills!
there are in total 28 skills, which are a combination of 2 of your stats--for example, ranged weapons takes your nerve and observation stats and adds them together
#fiwb #ttrpg
just saw a post about games where your cursor turns into a little gauntlet and now i kinda have to give the fiwb companion app a little hardsuit glove with color customizable knuckle bits
#fiwb #ttrpg
holy moly another saturday
this week marks rewrites of the character creation section of #fiwb ttrpg, and new dice systems like risk
i'll be working on data entry for weapons after this, wish me luck (its going to be a slog, but a necessary one)
ok folks i think its time for a break from the episodic series (read: i dont wanna make another really long post rn)
fuck it we ball is a game, but its also a story, and that story is about some very special contractors and how their lives are affected by the culture
#fiwb #theidiotbox #story
new show begins now welcome to episode one of fuck it we ball lore
on today's episode, the glassmarch and why does the sand hurt so much
this is a cool place in fuck it we ball's ton-618a, where fuck it we ball the ttrpg takes place, and where a lot of plot happens
#fiwb #ttrpg
welcome to episode 3 of fuck it we ball mechanics
on today's episode, character statistics!
every character in fuck it we ball has 8 stats, which spell out the acronym CONTRACT
each stat has its own derivatives that help you play the game faster and with less math
#fiwb #ttrpg
Streaming some #Overwatch Maybe ill show up in the overwatch feed for once.
kick.com/stonedalgo
$jaws #fiwb
stonedalgo.algo.xyz going live in a moment #overwatch #fiwb $jaws