Advertisement · 728 × 90
#
Hashtag
#FixStories
Advertisement · 728 × 90
Preview
Building HueFold in Kyiv: Finding Calm Through Color and Chaos HueFold creator Maksym Skrypka reflects on building a color-mixing puzzle game in Kyiv during wartime, learning hard lessons from launch, and finding meaning in the quiet impact games can have on players.

In our latest Fix Stories piece, the creator of HueFold shares the story behind building an iOS puzzle game in Kyiv during wartime.

#FixStories #HueFold #IndieGame #Ukraine

2 1 0 0
Preview
Fix Stories Fix Stories is our dev-authored series where creators share honest lessons from making games — what worked, what didn’t, and what they learned.

If you’re a developer and want to tell the real story behind your game in your own words on Fix Gaming Channel, I’d love to hear from you. www.fixgamingchannel.com/fix-stories/

#FixStories #IndieDev #GameDev #IndieGame

10 6 0 0

Game devs and creators, do you want to tell your story through Fix Stories? Reach out. I’m always looking to highlight the people, passion, and creative journeys behind the games.
#FixStories #gamedev #indiedev #indiegame #gamingcommunity #gamecreator

6 3 0 0
Preview
How Verice Bay Came to Life in Whirlight – No Time To Trip Ciro Camera shares how Verice Bay grew from a visual concept into a city shaped by time, continuity, and worldbuilding in Whirlight – No Time To Trip.

How do you make a city feel alive in a game about time travel? In this new Fix Stories piece, Ciro Camera of Imaginarylab shares how Verice Bay took shape in Whirlight – No Time To Trip. #Whirlight #FixStories #IndieGame #PointAndClick #GameDev

7 2 0 0
Preview
Archor Games at 100 Steam releases: the meme era, the ARG clues, and a soundtrack collab A one-man milestone: 100 Steam releases, and the labels that follow Fix Stories is a dev-authored series. This submission is written by Archor Wright (Archor Games). Archor Games — GAMES.ARCHOR.COM Recently, Archor Games published his 100th game on Steam. This puts Archor Wright in a very rare group of developers with 100+ games on Steam — especially for a one-man indie dev.

100 Steam releases. One dev. A whole catalog of memes, ARG threads, and pure hobby-dev energy — plus the Crash Test Idiots 2 collab that brought Go Postal’s Golden Rats into the game. #FixGamingChannel #FixStories #IndieGames #Steam #GameDev #IndieDev #Soundtrack #PCGaming

7 2 0 0
Preview
Fix Stories: From hobby dev to full release — Droplet: States of Matter after seven years Seven years in spare time — and the moment Droplet finally hit 1.0 This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Story My name is Karl "Krayfishkarl" Ast. I am a hobbyist solo developer, and I created the 3D platformer Droplet: States of Matter, a game heavily inspired by the classics from the late 1990s and early 2000s.

Fix Stories: Solo dev Karl “Krayfishkarl” Ast on seven years building Droplet: States of Matter — from spare-time dev to a full 1.0 release. #FixStories #IndieDev #SoloDev #3DPlatformer #Steam

6 0 0 0
Preview
Killing Momentum: Umbral Moon (Fix Stories) — The Feedback That Changed Everything A tough comment that sparked the “Oil revolution” and pushed Umbral Moon forward This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. Just a few weeks ago, I was the proud owner of an adorable mess. My game - Killing Momentum: Umbral Moon - was a mismatch of impasto oil background, pixel art sprites, high-res textures, and mobile-game colored UI.

A single comment—“not fit for Steam”—sparked the “Oil revolution” that pushed Killing Momentum: Umbral Moon forward. Dev story by Or Yaniv (Circle of Hex). #FixStories #IndieDev #RPG #TurnBased #StrategyGames

5 0 0 0
Preview
Golel — A Tick-Based First-Person RPG Built Through Persistence and Hard Lessons A solo developer’s long road to a game that finally has a real shot This is part of Fix Stories — dev-authored journeys published on Fix Gaming Channel. How it started I am Ofer, the developer of Golel. Golel is a tick/turn-based, first-person RPG. It allows you to use the environment and mobility-focused talents to combat enemies, all in tickbased/grid-based fashion.

New Fix Stories post: Golel — a tick/turn-based first-person RPG built by solo dev Ofer Rubinstein. Classic dungeon-crawler energy, modern learning curve.
#FixStories #IndieGames #GameDev #RPG #Golel

4 1 0 0
Preview
Cubuleto: From a rough Unity prototype to a Steam PC launch (Fix Stories) A Unity puzzle concept from a decade ago comes back stronger: Cubuleto’s rebuilt PC version adds a full in-game level editor, community sharing, and 250 handcrafted levels — straight from the developer in Fix Stories.

New Fix Stories feature: Cubuleto began as a 2015 Unity prototype and has grown into a PC puzzle game with an in-game level editor, community level sharing, and 250 built-in levels.
#Cubuleto #FixStories #IndieGames #GameDev #Unity3D #PuzzleGame #Steam

5 2 0 0
Preview
Logistics in an accessible management game: a story of compromise. | Fix Gaming Channel Stay updated with the latest gaming stories, indie developer features, and honest reviews from Fix Gaming Channel.

New Fix Stories is live: solo dev Damien Chevallier breaks down how Space Drilling Station’s logistics system grew with players in mind
fixgamingchannel.com/space-drilling-station-logistics-fix-stories

#FixStories #IndieDev #GameDesign #SpaceDrillingStation #ManagementGames @ayotagames.bsky.social

5 2 0 0
Preview
Welcome to Fix Stories | Fix Gaming Channel Our dev-authored series: first-person indie dev stories (600–900 words) about real lessons from development. Contribute via Submit to Fix Stories.

We’re launching Fix Stories, a new dev-authored series on Fix Gaming Channel.
First story from an indie developer goes live this Tuesday.
Want to share your own lessons from development? Start here:
www.fixgamingchannel.com/fix-stories-...

#FixStories #IndieDev #gamedev

4 2 0 0