Tweet on Sept 5, 2025 (alternate clip)
"Another #FunkinMINECRAFT button test from yesterday! These MINECRAFT-styled procedural buttons are pretty good now that they've got animations and shadows.
#fnf #minecraft #gamedev #uidesign"
Tweet on Aug 20, 2025
#FunkinMINECRAFT v0.1 Alpha - UI Overhaul
I've been working on all-new menus powered by blockUI!
It's got translucent buttons, snappy animations, and BETTER mouse/gamepad support.
#fnf #minecraft #gamedev #opensource
This is the downloads section of Funkin' MINECRAFT's webpage.
Current Funkin' MINECRAFT logo by GO Miles
Tweet on Aug 4th, 2025
"How will #FunkinMINECRAFT versioning work? It takes a note right out of SEMVer's book!
Patch versions (x.x.X) mark bug fixes and WIP features.
Minor versions (x.X.x) mark new features and gameplay.
Major versions (X.x.x) mark full releases. 1.0.0 is the goal!
#fnf #gamedev"
Old Tweet from July 30th, 2025:
"So we've got blocky, shadowy, GLOWY buttons? GOOD GRACIOUS!
#FunkinMINECRAFT #fnf #minecraft #webdev"
go-miles.github.io/Funkin-MINEC...
Funkin' MINECRAFT's Gamebanana page: https://gamebanana.com/wips/83667
An INCREDIBLE milestone.
Funkin' MINECRAFT's WIP Gamebanana page has reached 2 downloads already!
#fnf #funkinMINECRAFT #gamedev
Funkin' MINECRAFT logo
#fnf #minecraft #funkinMINECRAFT
This is Funkin' MINECRAFT's homepage. #funkinMINECRAFT https://itz-miles.github.io/Funkin-MINECRAFT https://github.com/Itz-Miles/Funkin-MINECRAFT
#webdev #gamedev #github #opensource #funkinMINECRAFT
I'm migrating Funkin' MINECRAFT's website contents over to a gh-pages branch in the base repository!
What's cool is that the old repo's link still works. Here's how I did it:
I've got a cool website up for #FunkinMINECRAFT using GitHub Pages! It's very brief for now but will eventually have a section dedicated to playing the web version.
#webdev #gamedev #fnf #minecraft
itz-miles.github.io/funkinMINECR...
That wraps up some of my old devlog tweets for #FunkinMinecraft!
You can visit my twitter to see any of the other tweets in-between.
It's been put on the back burner for a while, but I will return to it!
Tweet on August 1, 2024
Above (where are we going?) - #FunkinMinecraft OST
#minecraft #fnf #vgm
Quote Tweet on May 20, 2024
#FunkinMinecraft devlog tidbit: Boundary Break!
This neat stage debugger will basically take the camera anywhere we want.
I told Shadow I was too busy making platform fighter mechanics, but I figured I should start fixing the scrollfactors first!
#fnf #minecraft #gamedev
Tweet on Jun 8, 2024
#FunkinMinecraft devlog tidbit: videogame ends itself
Haxeflixel has amazing HTML5 support! I made it so that pressing back on the title will stop the game and remove the canvas elements. Might also add a callback for redirecting to the homepage!
#fnf #minecraft #webdev #gamedev
Quote Tweet on June 1, 2024
#FunkinMinecraft devlog #13: Hands on!
I recently altered a few lines of input code to support additional devices like mice and touchpads.
#fnf #minecraft #gamedev
Tweet on May 24, 2024
#FunkinMinecraft devlog tidbit: Menu Madness!
I picked up #ReaperDaw for the first time and started composing a new menu. I always liked the Ludum Dare title, so I thought it'd be cool if I sampled it!
#fnf #gamedev #vgm
Tweet on May 22, 2024
#FunkinMinecraft devlog #12: Play Freely!
I'm currently experimenting with the Freeplay UI! Letting players quickly navigate to the debug tools is a must, so pressing 7 on a song will immediately load the data into the chart editor!
#fnf #minecraft #vgm #gamedev
Tweet on May 19, 2024
#FunkinMinecraft devlog #11: Smash That Enter Button!
I decided to give the intro and title a big overhaul.
Interpolating the camera's background opacity makes for a great sunrise, then zooming out while panning up makes the stage pop in!
#minecraft #fnf #haxeflixel #gamedev
Tweet on Apr 19, 2024
#FunkinMinecraft devlog #9: Get the camera!
I'm back from my break, and the first thing I do is give characters their own zoom multipliers, which are hot reloadable via json!
#fnf #minecraft #gamedev
Tweet on Mar 2, 2024
#FunkinMinecraft devlog #8: Let there be Light!
I haven't touched the main menu in a bit, so I quickly threw on some motion-blurred noise and particles to see if god rays had any merit. Results look promising!
#fnf #minecraft #haxeflixel #gamedev #uidesign
the stylized checkbox takes up much less space
Twitter Thread on Feb 27, 2024
#FunkinMinecraft devlog #7: Stylizing is improvising.
Putting a creative spin on stock assets improved my game's performance and art direction!
#minecraft #fnf #gamedev #optimization #pixelart
cyan loading screen
orange loading screen
maroon loading screen
purple loading screen
Tweet on Jan 23, 2024
#FunkinMinecraft devlog tidbit:
I drew inspiration from Mojang Studios when designing this asset preloader. It swiftly handles the asset libraries whenever the state is switched, and it seamlessly reacts to the current sky color as well!
#Minecraft #fnf #haxe #gamedev
Tweet on Dec 9, 2023
#FunkinMinecraft devlog #4:
I recently dug up the #git histories for my ParallaxLT demos, so I'm building Funkin' Minecraft's Flixel Edition on them! Once I polish the title and menu screens, I'll be crafting some fabulous new art and music!
#minecraft #fnf #uidesign #gamedev
Tweet on Nov 11, 2023
#FunkinMinecraft devlog #1:
Miles got a much-needed retexture! The updated skin looks fantastic in any lighting scenario, thanks to digital art techniques, GIMP's color correction tools, and inspiration from real-world clothing.
#fnf #minecraftskin #pixelart #gamedev
Funkin' Minecraft's old logo
Tweet on Nov 8, 2023
#fnf #minecraft #gamedev
Hey Twitter, I'm excited to announce that I'm making #FunkinMinecraft a reality! This tweet of mine got some amazing attention, so I'm kicking off a devlog to showcase the cutting-edge stuff going on behind the stage. It all starts with a fancy new logo!