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#GGXrd_BE
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swiss bracket today had terrible lag so i had to take advantage of it #GGXrd_BE #switcher #15framesisreactable #sponsoredbydialup

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Heres it killing, which works from 55% #GGXrd_BE

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Found this at the Long Combo store #GGXrd_BE

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Bedman's new 5H2 combo opener; now with 150% more FDC. #GGXrd_BE

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will post a better video of this when i get home #GGXrd_BE

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Everything labbed over the last couple days put together into one smooth sequence. It continues to amaze me how much there still is to discover about Bedman, and that he never stops feeling fresh to play.

#GGXrd_BE

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One of the highlights of today's research

#GGXrd_BE

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Very long combo from a counter-hit j.D on crouching Ky. Because his hurtbox is so generous, he's probably the easiest character to combo for Bedman.
Uses some new technology in the form of 83j.K-dl.j.P to skip j.D's landing recovery and 5D6>c.S>9j.H5-82j.H0 at the end.

#GGXrd_BE

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Apparently by cancelling one of the first two start-up frames of Bedman's j.4/6H into Hover, he can airthrow the opponent while not committing to a normal at all.
While he needs to reach Hover height, this kind of useful tech this late into the game's lifespan is sick.

#GGXrd_BE

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2D starter from c.S-5H2 vacuum on Axl. i really gotta start putting them on Dustloop, ive already got all the notation but im lazy and dont know where to put ittttt (i should start putting code on my own profile like ive seen some others do)
#GGXrd_BE

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Bedman 2D combos with RRC are very underexplored but after labbing for 25 hours in 3 days Ive found good combos for the entire cast. looking into putting them all on the dustloop when Ive triple checked everything, Theyre kinda cool cuz they can do sum DAMAGE damage
#GGXrd_BE

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they always say what that head do, but never hows that hea- yo did you see that where tf did millia go
#GGXrd_BE

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"Go corner to corner using all your meter against a DP chararacter" lol do you think im stupid or something

"then youll never know if it would have been a swag com-"
me as fuck:

#GGXrd_BE

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Hit some incredible things on Johnny today. From a set with TheCaptain
#GGXrd_BE

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cartoon characters when the bridge disappears from under them and they look down #GGXrd_BE

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bro is so wide #GGXrd_BE

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Not too fond of Hochifu #GGXrd_BE

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Preview
GGXRD-R2/Bedman/Resources

Spend the good part of an entire day to write summaries for every single somewhat notable Bedman player over Xrd's lifespan. Its on the resources page, which will be majorly updated to include currently Discord- and Google Docs only information.

dustloop.com/w/GGXRD-R2/B... #GGXrd_BE

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Ohhhhhh my gahhhhd.... #GGXrd_BE

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A little free form replay
#GGXrd_BE

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Getting back in the swing of things
#GGXrd_BE

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Bedman Post 5H1-Task B safejumps. Both crossup and sameside hit on the same frame, and the sameside one converts into a full BNB if the j.S connects as low as possible.

The Hover > 3 > 1 > FD > j.P is very hard, but with a back paddle bound to Down it becomes pretty consistent.

#GGXrd_BE

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Keikakudori.

#GGXRD_BE #GuiltyGear

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An old Bedman seal reset sequence.

#GGXRD_BE #GuiltyGear

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The Nightmare Theater is there for you, and only you, to achieve your highest, level, ambitions. If you wait 90 frames to wake up before you take your first perfect of the day, nothing can stop you. If you taunt after throwing Task A out on screen nothing can stop you-

🔄GET♻️IT🔂REPLAYED💱 #GGXrd_BE

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2H counterhit my beloved #GGXrd_BE

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Your reminder to do the advancing, disjointed, multihit, easily confirmable and unpunishable command normal in neutral, today. #GGXrd_BE

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Grounded Task C > 2P pick-up on Chipp followed by a lil Task C > RRC > TK Task A extension. I loooove this low damage character.. #GGXrd_BE

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My Bedman is twisted, not sick; saying its sick is implying there is a cure...... #GGXrd_BE

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A weapon to surpass Metal Gear

#GGXRD_BE #GuiltyGear

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