Gleam Gathering 2027 confirmed 🔥
Info from the website: „(…)we are so excited to announce that, if you want it, we are absolutely bringing the Gathering back in 2027.”
#gleamlang #gleamnews
Please meet Inlay - my very first #GleamLang package 🚀
It lets you embed urls for popular socials and content websites (e.g. if you include a link to a post in a Lustre component or a markdown static website, it becomes a cool looking widget)
github.com/kkostov/inlay
#ElixirLang #WebDev #IndieDev
Thanks for attending! We were able to port a lot more of `glam` into our Gleam matrices library. A polished release will be right around the corner and 1.0 not far off.
See you next week, like/follow/subscribe: youtube.com/@seancribbs
#GleamLang #GameDev #Matrices
Welcome back to another Sunday! Let's polish up the hex.pm/packages/mat... library for a new release. Join me at 1:30PM CDT:
youtube.com/live/T5ZxuM5...
#GleamLang #GameDev #Tiramisu #Matrices #Splines
The Gleam install page is a piece of art
#GLeamLang #ElixirLang #IndieDev
No stream today, folks. Enjoy your Sunday! See you next week…
youtube.com/@seancribbs
#GleamLang
I'm back! Today let's finish up our Beziér editor demo and figure out what to do next with #Splines. Join me at 1:30PM CDT:
youtube.com/live/RGayUFQ...
#GameDevelopment #GleamLang #Tiramisu
📺 Jak is streaming now! www.twitch.tv/giacomo_cava...
@giacomocavalieri.me #gleamlang #gleamnews 📺
Pretty cool! #gleam #atomvm #beam
https://github.com/giacomocavalieri/orbital
Screenshot from the game site, showe th headline: „Play multiplayer tic tac toe” and settings boxes.
Multiplayer tic tac toe built with @gleam.run (Lustre + Tiramisu) 🔥
ttt.initthyself.com
#gleamlang #gleamnews
We got pretty far into our basic editor today, so thanks for hanging out! We will polish it up next week, follow and subscribe for notifications:
youtube.com/@seancribbs
#GameDev #GleamLang #Tiramisu
I couldn't resist the temptation to do an ambitious demo for Beziér splines, so let's build a miniature spline editor today! Join me live at 1:30PM CDT for more #GleamLang #GameDev with #Tiramisu:
youtube.com/live/jPHPkov...
@gleam.run
I'm very curious about the JIT/AOT compiler in #AtomVM. How does it compare to #BeamAsm when it comes to performance? #BEAM #Erlang #elixirlang #gleamlang
I’ve had zero interest in projects outside of work. I think this is a good thing ultimately but I miss #gleamlang and #erlang
21 reasons why AI agents love #gleamlang 🤔
curling.io/blog/21-reas...
#gleam #gleamnews #curling #programming
Thanks for attending and bringing the fun! We added two demos today -- an object following a path and a camera fly-through -- both using splines from our library.
Join me at the same time next week for more #GleamLang: youtube.com/@seancribbs
#GameDev #Splines
Going live in about 15 minutes with more splines! Today we'll build some demos showcasing how to use Beziér, Catmull-Rom, and Basis splines. Join me at 1:30PM CDT:
youtube.com/live/09Gijrg...
#GleamLang #GameDev #Tiramisu #Splines
"Gleam is boring, so I went to a conference about it" - valid.
Gavin's thoughts on #GleamGathering builders.perk.com/gleam-is-bor...
#gleamlang #gleamnews
Post #GleamGathering episode of @podsnack.se with Fredrik and Kristoffer
kodsnack.se/692/
[in Swedish]
#gleamlang #gleamnews
Screenshot of two slides: First one is pure text on navy background: HOW DO WE DO THIS? ▸ Almost entirely* Gleam! ▸ Almost entirely* pure functional code! *terms and conditions apply :-) ▸ Decision Trees ▸ IIFE removal ▸ Fast record updates ▸ Standard library improvements ▸ Improved equality checking ▸ Prefer pattern matches over use LUSTRE IS 50% FASTER NOW! thanks Gears and Jak and all contributors!!! 💜 💕 Second one has a background with lucy pattern in different shades of pink and a big text that says: I THINK THAT'S SOOO COOL!
Starting post #GleamGathering ̶s̶p̶a̶m̶ news with @becca.monster slides!
Whole presentation here: becca.monster/talks/Inside...
#gleamlang
Standardisera på Gleam?
Kristoffer överväger den klassiska Gleam-Zig-stacken.
Ett utdrag ur Kodsnack 692 - lyssna där poddar finns eller på kodsnack.se
#gleamlang #ziglang #podcast
Released envie for @gleam.run
Not because I “know better”.
Because I needed a more complete way to handle env vars, so I built one.
Typed config, clear failures, no drama.If it’s useful to you too, cool.
Docs: hexdocs.pm/envie/
Code: github.com/lupodevelop/...
#opensource #gleamlang #beam
Oh check this out!
Blogatto - A Gleam framework for building static blogs with Lustre and Markdown
blogat.to
#GleamLang #ElixirLang #WebDev #blog #IndieDev
Thanks for attending! We got our first published release of our little matrix library and built uniform splines for each of the existing forms. Grab the libraries on hex.pm:
hex.pm/packages/spl...
hex.pm/packages/mat...
See you next week: youtube.com/@seancribbs
#GameDev #GleamLang #Splines
Welcome to March! In today's stream, we're going to extend our parametric curves into uniform splines that conjoin multiple curves. Come join me at 1:30PM CST:
youtube.com/live/SR-eJgm...
#GameDev #Tiramisu #GleamLang #Splines @gleam.run
Thanks for attending! We were able to accurately reformulate our existing cubic splines in matrix forms and implement B-splines in less than 10 minutes. 💪
See you next week for more matrices and splines shenanigans:
youtube.com/@seancribbs
#GleamLang #Tiramisu #GameDev #Splines @gleam.run
Happy Sunday! Today we're going to use matrices to refine our implementation of splines and maybe make a new one. Join me at 1:30PM CST:
youtube.com/live/pPbCx1y...
#GleamLang #GameDev #Tiramisu #Splines @gleam.run
What a great session, thank you for attending and giving feedback in the chat! We published the first version of our library to Hex: hex.pm/packages/spl...
Join me again next week! youtube.com/@seancribbs
#GleamLang #GameDev #Graphics @gleam.run
Happy Sunday, we've got more splines to make! Join me at 1:30PM CST and we'll add some to our nascent library in #GleamLang:
youtube.com/live/bh7lz_1...
#GameDev #Graphics #Tiramisu @gleam.run