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#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy

Today, I set up the iris transition effect.
Next, I still need to create the battle start animation and the deployment result screen.

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No.3 Warrior – Female (Annika)
Personality: Cool and serious

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Here is the next teacher introduction:

No.2 Warrior (Male) — Gordon
Personality: Relaxed and a bit clueless. Very tough body.

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#gamedev #indiedev #indiesGame #HeroAcademyLegacy

I'm creating teachers for each job class and gender.
I want players to be able to choose different teaching styles, so I plan to implement many teachers.

No.1 Warrior (Female) — Natasha
Personality: Confident and strong sense of justice

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#SE

“Note: audio included.
I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”

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#gamedev #indiedev #HeroAcademyLegacy

I’ve been building the flag system and nodes for the dialogue events. With the editor included, it’s finally in a shape I’m happy with. It took some effort to make it user-friendly. If all goes well, I’d like to show you the event in action tomorrow.

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I’ve been working on the SoundManager. Adding BGM and SFX really makes it feel like a proper game. I probably should have implemented the audio scripts a bit earlier.

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I’ve redesigned the header capsule.
1st image: after redesign
2nd image: before redesign

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I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.

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I’ve added a feature that draws three tile events and visualizes them so you can aim for some synergy with your cards. I’d like to highlight synergistic events by changing their text color.

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I’ve added a preview of the card’s effect before you use it.
There are also experience-boosting events on the board spaces, so I plan to combine those to create moments of both lucky wins and disappointing misses.

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I picked up where I left off yesterday and made some fixes to the Editor. Since the enum list got so long, I added scrolling support. I want to make the Editor even more user-friendly.

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I’ve been working on the tile events. I hadn’t pushed any updates for a while, but I’ve been steadily creating them. There are still some text bugs to fix, so I’ll keep working on those. I’ve made 95 events so far.

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I’ve added new illustrations for each month.
I’d like to add season-exclusive events, and maybe adjust enemy difficulty as well.

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I created the OB event presentation. I will also make Cell events and events tied to specific dates.

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I added a rank display effect.

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I’ve made it possible to display events other than the effect when using a card.

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I’ve added a fatigue meter. Your training efficiency now changes based on fatigue, so recover as you go to maintain optimal practice.
Green tiles are fatigue-recovery tiles.

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I made the background animate too. Clouds, trees, and flags now move.

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The maid is now animated. I’d like to add a few more variations, but I think the base is complete. It’s 2D, yet it looks three-dimensional and cute!

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I’ve been doing the prep work for Spine animation. It’s just the body so far, but doesn’t it look three-dimensional? Can I already call myself a Spine pro?

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#unity #gamedev #indiedev #HeroAcademyLegacy #illustration

I’ve created a maid who’s both manager and navigator.

I was thinking of giving her pink hair to make her stand out, but she actually looks better with blue hair.

Which do you prefer?

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“The weekday icons are now animated, and it feels so much more fun. Since this scene will be the main screen, I want to add a bit more movement. Animation really beats a static image!!”

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It’s Sunday. A sunflower sun.

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“It’s Saturday. It’s Saturn.”

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“It’s Friday. I made it look glamorous.”

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It’s Thursday. The concept is a tree and a clock.

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“It’s Wednesday. Doesn’t the water look like it’s swirling around the sphere? Would it be faster to do it in 3D?”

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Here’s the icon for Tuesday—a fiery star.
Doesn’t it look like it’s spinning?

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I created the animation for the Monday icon. I’ll make the other weekday icons at this pace.

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