#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy
Today, I set up the iris transition effect.
Next, I still need to create the battle start animation and the deployment result screen.
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No.3 Warrior – Female (Annika)
Personality: Cool and serious
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Here is the next teacher introduction:
No.2 Warrior (Male) — Gordon
Personality: Relaxed and a bit clueless. Very tough body.
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I'm creating teachers for each job class and gender.
I want players to be able to choose different teaching styles, so I plan to implement many teachers.
No.1 Warrior (Female) — Natasha
Personality: Confident and strong sense of justice
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#SE
“Note: audio included.
I put together a few fanfares. Sound design is insanely hard — big respect to anyone who does it! Starting tomorrow I’ll stop getting sidetracked and focus on making the game.”
#gamedev #indiedev #HeroAcademyLegacy
I’ve been building the flag system and nodes for the dialogue events. With the editor included, it’s finally in a shape I’m happy with. It took some effort to make it user-friendly. If all goes well, I’d like to show you the event in action tomorrow.
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I’ve been working on the SoundManager. Adding BGM and SFX really makes it feel like a proper game. I probably should have implemented the audio scripts a bit earlier.
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I’ve redesigned the header capsule.
1st image: after redesign
2nd image: before redesign
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve created a mad scientist—a Dr. Daijōbu–style character. I’d like to add choice-based and dialogue-driven events as well.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve added a feature that draws three tile events and visualizes them so you can aim for some synergy with your cards. I’d like to highlight synergistic events by changing their text color.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve added a preview of the card’s effect before you use it.
There are also experience-boosting events on the board spaces, so I plan to combine those to create moments of both lucky wins and disappointing misses.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I picked up where I left off yesterday and made some fixes to the Editor. Since the enum list got so long, I added scrolling support. I want to make the Editor even more user-friendly.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve been working on the tile events. I hadn’t pushed any updates for a while, but I’ve been steadily creating them. There are still some text bugs to fix, so I’ll keep working on those. I’ve made 95 events so far.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve added new illustrations for each month.
I’d like to add season-exclusive events, and maybe adjust enemy difficulty as well.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I created the OB event presentation. I will also make Cell events and events tied to specific dates.
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I added a rank display effect.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve made it possible to display events other than the effect when using a card.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve added a fatigue meter. Your training efficiency now changes based on fatigue, so recover as you go to maintain optimal practice.
Green tiles are fatigue-recovery tiles.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I made the background animate too. Clouds, trees, and flags now move.
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
The maid is now animated. I’d like to add a few more variations, but I think the base is complete. It’s 2D, yet it looks three-dimensional and cute!
#gamedev #indiedev #ゲーム制作 #HeroAcademyLegacy #spine2d #madewithspine
I’ve been doing the prep work for Spine animation. It’s just the body so far, but doesn’t it look three-dimensional? Can I already call myself a Spine pro?
#unity #gamedev #indiedev #HeroAcademyLegacy #illustration
I’ve created a maid who’s both manager and navigator.
I was thinking of giving her pink hair to make her stand out, but she actually looks better with blue hair.
Which do you prefer?
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
“The weekday icons are now animated, and it feels so much more fun. Since this scene will be the main screen, I want to add a bit more movement. Animation really beats a static image!!”
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
It’s Sunday. A sunflower sun.
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
“It’s Saturday. It’s Saturn.”
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
“It’s Friday. I made it look glamorous.”
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
It’s Thursday. The concept is a tree and a clock.
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
“It’s Wednesday. Doesn’t the water look like it’s swirling around the sphere? Would it be faster to do it in 3D?”
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
Here’s the icon for Tuesday—a fiery star.
Doesn’t it look like it’s spinning?
#unity #gamedev #indiedev #HeroAcademyLegacy #spine2D
I created the animation for the Monday icon. I’ll make the other weekday icons at this pace.