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#IndieJourney
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Mini-thread: Things indie dev life teaches you
• Patience
• Self-trust
• How to sit with uncertainty
Not lessons you learn overnight
#indiejourney

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Weekly reflection
Less rushing
More intention
Better results
Slow is not the enemy
Unfocused is
#indiejourney

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Another two weeks complete
No shortcuts
No hacks
Just steady building and honest work
This is the pace I can sustain
#indiejourney #buildinpublic

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Preview
VIDEO DIARY #78 | PAUL DOCHERTY Get more from PAUL DOCHERTY on Patreon

Progress and future plans in HEART OF NEON land...
www.patreon.com/posts/video-...

#HeartOfNeon #BehindTheScenes #CreativeProgress #IndieJourney #FuturePlansUnfold

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One more step toward the full underwater open world #openworldgame #indiejourney

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Year 1: "I'll build the next unicorn." Year 3: "I'll solve one real problem." The best businesses start with dropped expectations and raised standards. #IndieJourney #StartupLife #RealProblems

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From idea to App Store: the journey teaches you more than the destination. Money Map and UV Buddy weren't just apps—they were masterclasses in persistence, problem-solving, and shipping despite fear. #BuildInPublic #IndieJourney #AppLaunch

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Was having issues with name and health/mana bars stacking with different camera angles. I ultimately just put them all in their own viewport and it "seems" to be working better. At least they're on in the same billboard now!

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Took a break from the spell system a bit and spent a little bit of time in some UI elements. I'm not super great with the Godot control nodes (yet) so it was a little bit of learning.

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Been working on the spell system a bit this last couple of weeks and then spent some time getting some objects created to manage classes. It does allow multiclassing already!😀

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Hanging out inside the Godot editor while the night marches on!

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Not quite sure I will be working on today in the game... but I am sure something will get done!!! 😆

www.twitch.tv/cool_jim_twi...

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Doing some more work on the spell system tonight. More code... some day it will look pretty!

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Working on my Godot games spell system a bit more. Might have some automated test getting built. Who knows.. we'll see how much time we have!!!

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Working on the spell casting system a bit more tonight!!!

www.twitch.tv/cool_jim_twi...

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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Another stream and another night working on some video game spells!

www.twitch.tv/cool_jim_twi...

#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev #godot

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It’s easy to forget why you started, but each line of code, each piece of art, reconnects me to the original spark, making games is personal #GameDevLife #IndieJourney

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A quiet look at what we’re building at Funflower 🌻

Just a moment. A quiet place.

It’s still early — but this is the kind of world we want to build now.

Let’s see where this road takes us. 🚐🌲

#IndieDev #ScreenshotSaturday #GameDev #CozyGames #IndieJourney #Cozy

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It’s been a bit! The solo RPG / multiboxing game is on hold (for now). Still love the idea, but something new is brewing. Building a small team with big ideas. Sharing a very early peek—more as time goes on...
#indiedev #gamedev #WIP #devlog #IndieJourney #EarlyDev

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We’re working hard behind the scenes to bring controller support to the demo! 🎮 Soon you’ll be able to play and explore with your favorite gamepad — stay tuned for the update drop! 👀

#indiegame #gamedev #controller #indiedev #gamingnews #devupdate #metroidvania #indiejourney

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Progress isn’t always obvious. You might feel stuck, but every project, every mistake, and every lesson are making you better. Growth happens in the background.

#GameDev #IndieJourney

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We didn’t wait for polished assets to convey the feel of Project Nightmare. Early concept art and mockups gave publishers a sense of our game’s tone, which worked. Visuals can create an immediate impact, even in the early stages. #GameArt #PitchDeckTips #IndieJourney

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