Early proof of concept for INURBIS' plant system. The noctivite tender is a metallic/crystalline plant that converts latent ENRG into biomass, letting smaller plants and fungi grow nearby. It only tends other plants in total darkness.
#indiegame #gamedev #indiedev #worldbuilding #INURBIS
new month, new devlog, new ramblings #indiegame #gamedev #indiedev #INURBIS #devlog
New ability preview for INURBIS 🌆 Surge lets your cloneling act as a power conduit - transmitting or blocking ENRG to flip device states in the local sector. Super useful. Also very bad for the cloneling 🥲
#indiegame #gamedev #indiedev #INURBIS
This week in Inurbis: Added the first bits of the augmentation system and first augment - Ocular Headlamp. Bioluminescent cells within the retina provide coherent illumination of the agent- I mean, the cloneling's field of view. #Inurbis #immersivesim #rpg #gamedev #indiedev #screenshotsaturday
Inurbis devlog - introducing DRONES, a new enemy type #Inurbis #screenshotsaturday #indiedev #gamedev #rpg #immersivesim #solodev 🎮
Drones are keeping to one of the main design pillars of Inurbis - entities have their own goals, interact with the environment, and each other - emergent and dynamic.
#Inurbis #gamedev #cyberpunk #rpg okay, that's enough distant scene tinkering
#Inurbis v0.4 devlog. Able to hit unsteady 60fps on Steam Deck with Lumen, I am gobsmacked. #screenshotsaturday #gamedev #indiedev #tsutomunihei #rpg #megastructure #SyntheticLife #glitch