Screenshot of the indie game "Willow's Descent: Into the Under" by Lunamothic, showing a level section with a sketch of the character for scale (she is tiny).
The level is a desert at dusk, with purples and oranges as dominant colours. The look is like an editorial image from a magazine with some pixel art effects. There are dunes, purplish rocks, and flowering cacti in the background.
Screenshot of the indie game "Willow's Descent: Into the Under" by Lunamothic, showing a level section with a sketch of the character for scale (she is tiny).
The level is a desert at dusk, with purples and oranges as dominant colours. The look is like an editorial image from a magazine with some pixel art effects. There are dunes, purplish rocks, and flowering cacti in the background.
Screenshot of the indie game "Willow's Descent: Into the Under" by Lunamothic, showing a level section with a sketch of the character for scale (she is tiny).
The level is a forest with autumn nearing, the trees have yellowing foliage and are mostly birches. There are bushes and reddish flowers in the foreground and background.
Screenshot of the indie game "Willow's Descent: Into the Under" by Lunamothic, showing a level section with a sketch of the character for scale (she is tiny).
The level is a forest with autumn nearing, the trees have yellowing foliage and are mostly birches. There are bushes and reddish flowers in the foreground and background.
My last #jamgame for #TriJam: ranarh.itch.io/when-is-a-pile
My current project as #artist with #Lunamothic shown below; I'm mainly responsible for environments but we design democratically. We're making a beautiful #movevania/precision #platformer!
#indiedev #indiegames #2d #gameart