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A full back view of the same Blender screenshot, showing an equally muscled lower body.

A full back view of the same Blender screenshot, showing an equally muscled lower body.

Full body view will probably hit the naughty labeler but I am almost as proud of that booty as if I'd gone to the gym myself.

(Excuse the topo, I'm trying to retain compatibility with the original player body model.)

🔖 #JuniorEasySurfaceArtist #Blender #Cyberpunk2077 #Guen

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Quote with your beefy ladies!

I'm no artist, but Guinevere's body is lovingly hand-sculpted!

🔖 #JuniorEasySurfaceArtist #Blender #Cyberpunk2077 #Guen

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Guinevere looking at camera in bright 'realistic' daylight. Her hair is still purple, drawn into a high bun with the exception of locks at the temples and sharp bangs. Bust framing shows the top of a dark red dress, and she's wearing her usual stack of laces and her gold long-stud collar. 2077 screenshot.

Guinevere looking at camera in bright 'realistic' daylight. Her hair is still purple, drawn into a high bun with the exception of locks at the temples and sharp bangs. Bust framing shows the top of a dark red dress, and she's wearing her usual stack of laces and her gold long-stud collar. 2077 screenshot.

Early entry to the Realistic Lighting trend.

#Cyberpunk2077 #VirtualPhotography #ThrowbackTuesday #Guen #OC #JuniorEasySurfaceArtist

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Close-up 2/3 shot of Guen's face. The nose stud and lower lip ring are offset slightly wrong and the lower lip sits a little too low. But it's still a nice picture. In-game rendered in 2077.

Close-up 2/3 shot of Guen's face. The nose stud and lower lip ring are offset slightly wrong and the lower lip sits a little too low. But it's still a nice picture. In-game rendered in 2077.

It's easy to get lost in the weeds and forget why I'm doing something. Maybe I don't need to fix the normal map for the new morph to have something nice. (Actually I do need to do that but I need to bake the normal maps anyway.)

#JuniorEasySurfaceArtist #3D #OC #Guen

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Same 3D model as the parent post, but with a material applied to the mesh. The material is purplish in hue, but with high shininess and iridescent/oil-slick/tempered metal color banding around the peaks

Same 3D model as the parent post, but with a material applied to the mesh. The material is purplish in hue, but with high shininess and iridescent/oil-slick/tempered metal color banding around the peaks

I don't remember what this was... maybe tempered titanium or something (it's one of the #Cyberpunk2077 material templates in #Blender matcap).

#JuniorEasySurfaceArtist #3D #Moddev #OC

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