In the next #Liikennematto version: savegames, in the URL!
Whenever you build something and the procgen does its thing, your creation is automatically saved. Share it with anyone by simply sending them the link!
#Liikennematto alpha 3 gameplay with new animations for lots and nature tiles!
This week I've been gathering feedback from colleagues, the #elmlang community, and my son to polish the gameplay experience. The rest of you can play this version soon!
#screenshotsaturday #gamedev
Lot animations in #Liikennematto might look something like this! 🔜
I'm also toying with the idea of buildings literally "falling into place". Let's see how that turns out.
#indiegamedev #gamedev
The #Liikennematto procgen overhaul is getting to the point where I'm tweaking new assets and fixing bugs. I want to improve (and add) animations and sounds before I ship, but the foundation is now complete!
#screenshotsaturday #gamedev #wavefunctioncollapse
#Liikennematto has reached 1️⃣0️⃣0️⃣⭐ in GitHub!
github.com/klemola/liik...
A screenshot of a lake in the Liikennematto game. The lake area has som trees and foliage, a parked car, and a path leading to the pier. Additionally, there is a boat pulled to the shore and two picnic tables.
Finland is both the "land of a thousand lakes" and my home country, so it was inevitable that #Liikennematto would have a lake "lot". Included in the next release.
yourmagicisworking.itch.io/liikennematto
A screenshot of vector art based tiles. The tiles contain trees and foliage in various combinations and sizes.
WIP decorative nature tiles/multi-tiles for #Liikennematto.
Part of the nearly-finished procgen rewrite into (driven) #wavefunctioncollapse.
A screenshot of itch.io analytics showing 2000 browser plays for the Liikennematto game. The screenshot is augmented with cheerful decorations.
#Liikennematto crossed a very modest but important threshold: 2000 browser plays on @itch.io!
Hoping to ship a major update in the spring. Meanwhile you can play it in the browser today!
yourmagicisworking.itch.io/liikennematto
#gamedev #indiegamedev
Working on new tree assets for #Liikennematto. I drew the trees by hand, traced them, and now I'm cleaning up the vector tracings. Then I'll colour 'em!
#gamedev #solodev #indiegamedev