Game, Lost Anomaly: I’m creating a new starting zone where players will begin when starting a new game. I still need to organize the capsules and possibly expand the area a bit.
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I'm really happy with the result! 😁 This video is part 1 of the preview trailer for my game Lost Anomaly (and version 0.4). Also, I've also been working on the Steam page (still private), with the release date TBD.
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Game, Lost Anomaly: Players can build pre-designed bridges to access and explore new areas of the map.
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Game, Lost Anomaly: Audio system improved for better performance and control. Audio objects are created at the start and reused as needed. There are 4 different channels:
- Music
- Ambience
- Effects
- External Audio
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Currently building the Steam page for my game, Lost Anomaly, estimated to go public in November 2024. Game release date is still TBD.
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Game, Lost Anomaly: 3D Model of a train-like vehicle for navigating the giant portal.
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Game, Lost Anomaly: Players can build pre-built elevators to navigate between different areas.
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Game, Lost Anomaly: The following video showcases later in the game when the player unlocks a large portal and vehicles.
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Lost Anomaly, a 3D survival-horror game set in a procedurally generated map. The following video showcases later in the game when the player unlocks a large portal and vehicles.
(Game is not released yet...)
#Godot #GodotEngine #MadeWithGodot #LostAnomaly
Game, Lost Anomaly:
> Top view of the procedurally generated map.
> Around 2 x 2 km
> Work-in-Progress
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Lost Anomaly: A new starter zone has been added, designed to make the beginning of the game easier to explore and learn the basics. (October 2024)
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Lost Anomaly, a survival First-Person set in a procedurally generated map, using the #GodotEngine. More updates will be out soon! This video was recorded in January 2024.
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