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#
Hashtag
#LyraShooterDemo
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MORE.

That's the primary #GameEngine I work in.

The #3rdPersonShooter mechanic is basically a little more than the #LyraShooterDemo, yet it bugs out and at times you can't even shoot enemies. Your attacks literally go through them unless you do explosive damage. What's that? Didn't spec into 2/

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(So #DuneAwakening had a 6.33 year Dev Cycle. There is ZERO reason for it to be buggier than anteater shit. ESPECIALLY since it's in #UnrealEngine, and basically uses the #LyraShooterDemo for the base mechanics. Like seriously. This ain't #Bethesda we're talking about here. What the fuck, Chuck?)

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