『ロックマンX6』のレベルデザインは、拙速な開発と**「ナイトメア現象」システムにより、混沌とした悪夢。特定のアーマーが必須**となる設計が多く、シリーズ伝統の「素のXでクリア可能」という原則を破ってしまっているのが最大の欠点です。#ロックマンX6 #MMX6 #ステージデザイン
#MMX6
Zigma
Source: Zero
Mega Man X6 (PlayStation) by Capcom
#SigmaPosting #Swordtember #MegaMan #MMX6 #Capcom #PlayStation
One of Sigma's heads from Mega Man X6 added over the Nightmare Insect, a green mantis robot with two large blue claws and jet-like wings. These things always frustrated me with how they kept reforming, but I do think the concept is cool. It's almost Sigma-like in the way they have viral wireframes that reassemble the body.
Nightmare Insigma
Source: Nightmare Insect
Mega Man X6 (PlayStation) by Capcom
#SigmaPosting #MegaManX #MMX6 #Capcom #PlayStation
Sprite edits of Sigma's face from Mega Man X6 added to a blue hammerhead shark humanoid holding a metal anchor. He is surrounded by metallic versions of Magna Centipede in the top left, Blast Hornet in the bottom left, and Sting Chameleon on the right. I THINK I've done an edit of MSP before, but for some reason I can't remember. I definitely didn't do the resurrected Mavericks, though.
Metal Sigma Player
Source: Metal Shark Player
Mega Man X6 (PlayStation) by Capcom
#SigmaPosting #MegaMan #MMX6 #Capcom #PlayStation