Screenshot of MZ3D Rewrite, showing the dynamic shadows feature. Here, the "Contact Hardening" filtering method is being used.
Screenshot of MZ3D Rewrite demonstrating that looping maps now work properly. Several copies of the map can be seen in the distance, but for performance reasons only the main copy of the map will have lights.
Got looping maps working properly now. The lights from before are actually attached to the tiles but for performance reasons only the main copy of the map will have lights.
#RPGMaker #MZ3D
The holes in the ground are fixed either by putting the diagonal wall on a tile layer above the ground tile, or using the new config layer feature. Config looks like this:
vtx(x4:-.5,-.5),-1#top(A2,0,0) #MZ3D #RPGMaker
Screenshot of MZ3D Rewrite demonstrating how tiles placed on a slope now conform to that slope by default.
Want tiles you place on top of a slope to conform to that slope? It was difficult before, but that's the default behavior now. #MZ3D #RPGMaker
#RosesWillRise weekly report is up, I've moved the game from RPG Maker MV to MZ and the results seem to be great so far. #gamedev #RPGMaker #RPGMakerMV #RPGMakerMZ #MV3D #MZ3D #patreon
www.patreon.com/posts/110655...