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#NaniteFoliage

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And yes here's the money shot proving each tree is high poly :)
#UE5 #UnrealEngine #GameDev #EnvironmentArt #NaniteFoliage #Cinematic

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Range | 200 Trillion Poly Scene with Nanite Foliage Voxelization | Unreal Engine
Range | 200 Trillion Poly Scene with Nanite Foliage Voxelization | Unreal Engine YouTube video by Dylan Browne

High Resolution here: www.youtube.com/watch?v=sKnp...

#UE5 #UnrealEngine #GameDev #EnvironmentArt #NaniteFoliage #Cinematic

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Video

Check out Range, my latest exploration of how far we can push a scene using Nanite Voxelization, 200 Trillion Polys Scattered with PCG on a 16k x 16k Resolution Houdini Landscape.

#UE5 #UnrealEngine #GameDev #EnvironmentArt #NaniteFoliage #Cinematic

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Much more realistic Tree distribution here now with some grass patches, also switched to megalights
#GameDev #UE5 #UnrealEngine #EnvironmentArt #NaniteFoliage

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And yes WPO does indeed work when using the voxelize setting, you can see them wriggling around when i apply a leaf WPO effect.
#UE5 #UnrealEngine #GameDev #NaniteFoliage

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More playing around with the new Voxelize in UE5-Main (part of Nanite Foliage) using Nanite LOD offset CVARs we can see the Voxels. Overall in my limited testing it is incredibly stable image quality wise (way more so than the old preserve area methods)
#UE5 #UnrealEngine #GameDev #NaniteFoliage

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First parts of Nanite Foliage pushed to UE5-Main today which includes the Voxel distance representations, upon some quick testing the perf increase in my scene was insane, 2x faster and looks much more dense too!

62fps -> 119fps

77,376 20 milllion poly trees

#UE5 #UnrealEngine #NaniteFoliage

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