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#NaughtyAttributes
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Decoupling Events, Better Lerps, and Zero-Garbage Tags A dev log covering how to decouple Unity projects using ScriptableObject Events, a useful C# Remap extension method, and performance tips for tag comparison.

If you're making your own Unity game check out this blog post for great tips!
courses.faktorystudios.com/blog/local-s...

#unity #gamedev #indie #gamearchitecture #naughtyattributes

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Video

Made level design a bit easier by making a building generator. Work in progress but I like where it's going. Using the NaughtyAttributes package for the buttons
#unity #gamedev #IndieDev #Independent #GameDevelopment #gaming #LevelDesign #EnvironmentDesign #Programming #NaughtyAttributes

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