A Code snippit, which reads: var deadChildren = _pathsByProp.Keys .Where(k => !validChildrenNames.Contains(k)); foreach (var deadChild in deadChildren) { _pathsByProp.Remove(deadChild); } It's pretty normal suff, removing invalid 3d props that are place along a curve because that asset type has been removed from the kinds of props that need to be placed.
Sometimes I type a variable name and just need to pause at the morbid out-of-context interpretation...
#godot #gameDev #csharp #noChildrenWereHarmed
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