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#
Hashtag
#NoChildrenWereHarmed
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A Code snippit, which reads:  

var deadChildren = _pathsByProp.Keys
            .Where(k => !validChildrenNames.Contains(k));
        
        foreach (var deadChild in deadChildren)
        {
            _pathsByProp.Remove(deadChild);
        }

It's pretty normal suff, removing invalid 3d props that are place along a curve because that asset type has been removed from the kinds of props that need to be placed.

A Code snippit, which reads: var deadChildren = _pathsByProp.Keys .Where(k => !validChildrenNames.Contains(k)); foreach (var deadChild in deadChildren) { _pathsByProp.Remove(deadChild); } It's pretty normal suff, removing invalid 3d props that are place along a curve because that asset type has been removed from the kinds of props that need to be placed.

Sometimes I type a variable name and just need to pause at the morbid out-of-context interpretation...

#godot #gameDev #csharp #noChildrenWereHarmed

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A jolly good #WorldBookDay from Freddie "Lord Emsworth" Roberts! #Blandings #Wodehouse #NoChildrenWereHarmed

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