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#OSRE
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Learning of today: most initial allocs in #osre are starind std::strings constanzs. Replacing then is a good idea #cpp #gamedev

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My learning for today: if you have introduced render path interfaces for special render techniques make sure that their rendering get applied to the new frame. #gamedev #osre

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Post image

A work-in-progress snapshot of my #OSRE editor. Currently, a #3mf asset was loaded. #gamedev

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I just learned, that each texture used in #OSRE is creating a new shader instance, #WTF #gamedev

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I have updated the sample-page for #OSRE: github.com/kimkulling/o... #gamedev #programming

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