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#
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#OneSkeetRPG
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WIPs at adorkablesmile.neocities.org
RPGs at adorkablesmile.itch.io
Tags: #OneSkeetStory; #OneSkeetRPG

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#OneSkeetRPG A wizard class using words rather than spells. You can connect any two words next to each other to create a spell. Its effectiveness is decided by how well you can convince the GM those words mean what you say.

Spells are prepared by deciding which words go where in your spellbook.

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#OneSkeetRPG an interesting concept: player inventory always includes "your soul". It's valued at nothing, but the game also details no mechanics for the players that interact with it.
Just something in toying with as I think about the asymmetry of GM/player interaction with the text.

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#OneSkeetRPG A game where everything is d8's. Your health? D8's! Your attack? D8's. Your equipment? Eight-sided dice!

The map? That's a die... with eight sides!

Your character sheet? You guessed it: d8!

...in all srsness, I wonder how good a game I could feasibly make in this constraint.

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#OneSkeetRPG OUTPOST. Play guards in a watchtower who don't want to fight. Carefully balance your resources, manpower, and your commander's patience as you wilfully misinterpret orders, bribe the quartermaster for decent food, and do everything you can to avoid actually going into battle.

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#OneSkeetRPG
Grab six dice. Roll them on a piece of paper. Draw around them & note the value next to them.
Odd: danger, threat, harm.
Even: opportunity, ally, respite.
Pick one where your hero starts. Draw a line to a nearby one. That's a road. Bigger numbers = better road.
Follow their journey.

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