11 hours ago
Drawing shapes in JOSM, little-known shortcuts
I really love JOSM, and the more I use it, the more I discover that it offers some very useful features… that some of you may not be aware of ! Even if some are less useful, simply knowing they exist opens up the possibility that you might find them useful!
I’d like to show them to you here.
_This diary post is a follow-up to my previous one on JOSM:Building drawing tips, a perfect guide._
## 1st manipulation: Use JOSM
It is essential to use the JOSM editor, which enables a wide range of manipulations, particularly when combined with other plugins, especially the “buildings_tools” and “utilsplugin2” plugins!
See JOSM shortcuts.
## 2nd manipulation: F to follow (`F`)
You can follow another way by pressing `F`, but you must first place a node along the other shape to indicate where to follow it.
## 3rd manipulation: Angle tracing (`A`)
By pressing `A` (Draw nodes) and then `A` again (to activate the “angle” mode of the Draw nodes tool), you can create angles of 30°, 45°, 60°, 90°… press again `A` to disable the angle mode.
Very precise angles can be useful for creating accurate geometric shapes.
## 4th manipulation: Transfer history (`Ctrl`+`Shift`+`G`)
To transfer the history, select both objects – the old one and the new one – and press `Ctrl`+`Shift`+`G`. Both objects must be of the same type (two ways, two nodes or two relations).
Transferring history makes it easy to follow the recommendation to Keep the history.
## 5th manipulation: Drawing buildings parallel to other buildings
To quickly draw a building parallel to other objects, simply select another building (or two reference points) and create the new building.
## 6th manipulation: Parallel (`Shift`+`P`)
Using `Shift`+`P` you can create a shape parallel to another that maintains the proportions (smaller or larger). Using `Ctrl` in the same time, allow you to adjust the distance of the parallel way more precisely.
Combined with other tools, this can be very effective, for example when mapping a grass area around a footway.
## 7th manipulation: Distribute nodes (`Shift`+`B`)
Distribute Nodes, `Shift`+`B`, allows you to distribute nodes at equal distances between the first and last nodes. It makes it very easy, for example, to create a perfect row of individual trees.
## 8th manipulation: Object Intersection (`Shift`+`I`)
`Shift`+`I` allows you to create an intersection between two objects, creating a shared node without altering the straight lines of the objects, resulting in flawless intersections.
## 9th manipulation: Set buildings size (`Ctrl`+`Alt`+`B`)
Setting a building width (`Ctrl`+`Alt`+`B`) is useful for creating shapes of the same width, which can also be merged for other purposes. You must reset the value to “0” to use the tool without width constraints.
## 10th manipulation: Symmetry (`Alt`+`Shift`+`S`)
The symmetry tool (`Alt`+`Shift`+`S`) allows you to move objects symmetrically relative to another.
It is quite similar to the Mirror tool (`Shift`+`M`).
This is very useful in combination with `Ctrl`+`C` followed by `Ctrl`+`Alt`+`V`.
## 11th manipulation: Shrinkwrap (`Ctrl`+`Alt`+`W`)
The Shrinkwrap plugin allows you to create a new shape that encompasses the selected shapes (`Ctrl`+`Alt`+`W`). Very useful for creating a single `building=yes` shape that encompasses all `building:part=yes` shapes.
#JOSM for advanced users: Just saw this in the latest edition of the @weeklyOSM
www.openstreetmap.org/user/Koreller/diary/4084...
Lots of fancy shortcuts to make your editing faster and more accurate, especially for mapping buildings.
#OpenStreetMap
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