In the process of filling out the levels in the game. Added some fun little jumping puzzles. Fun for me, at least.
And of course, here's the demo you can play (of a slightly earlier version)!
keyofw.itch.io/tms84-demo
#gamedev #indiedev #retro #pcjr
Attempting to follow everyone active in the IBM PCjr community - if you see this, let's get connected. #PCjr
Created some more levels. Gonna fix a big bug if I can, then make a simple demo to show to some friends and then put somewhere online. Gonna have to learn how to be professional I guess.
#gamedev #indiedev #retro #pcjr
Still working on making new rooms to deal with the final upgrade of the game.
#gamedev #indiedev #retro #pcjr
Back to creating some more screens for the game. Found a neat bug which absolutely wrecks everything. So happy that I'm going to need to spend hours figuring this one out.
#gamedev #indiedev #retro #pcjr
The final power up has been placed! Also fixed a couple of sound bugs, which created new ones I need to fix now.
#gamedev #indiedev #retro #pcjr
Worked on sound on the latest update but I can't show that in a picture, so here's the latest version of the opening room. All these objects are standable.
#gamedev #indiedev #retro #pcjr
Got a teeny bit of time tonight so I created some good old eye-melting rainbow blocks for the ending portion of the game.
#gamedev #indiedev #retro #pcjr
I've added some guides to my world map so players have hints on where to investigate next. They only show up after you collect the forced tutorial item.
#gamedev #indiedev #retro #pcjr
Finally got some time to work on this. Lots of little fixes. Also made the Sun. Its eyes follow whichever way you enter the room.
#gamedev #indiedev #retro #pcjr
I played through this pre-AGI Sierra game. It's interesting to see the style of adventures the company was putting out before they solidified their engine.
#Sierra #SierraOnLine #WinnieThePooh #AppleII #Commodore64 #TRS80CoCo #CoCo #Amiga #AtariST #MSDOS #DOS #PCJR #AGI #retrogames #retrogame
Testing #FujiNet Battleship on my #PCjr :)
#retrocomputing #retrogaming
I'm using it to port #FujiNet Battleship to #MSDOS. Using the Tile Tool (which can import and export character sets across the network) on an emulated #PCjr.
What does it take for 640k of RAM on a #pcjr with IBM sidecars? Five of them. One for extra power, and 4 128k RAM expansions.
It's extremely frustrating when I am ACTUALLY showing a #PCjr doing ACTUAL network things with #FujiNet, and I get maybe 100 views, and I see stupid shit like THIS:
FML.
Working on #msdos port of #fujinet battleship, viewing charset on #pcjr over network while hacking on the code in #emacs.
#fujinet makes #retrocomputing and #retrogaming #gamedev even better.
I needed a tile editor for doing our MS-DOS #gamedev.
I decided to make one that could send its data using a #FujiNet attached to my #PCjr, to my dev system.
youtu.be/75i190rgcK8
#retrocomputing #retrogaming
#atari8bit #apple2 #coco #c64 #plus4 #commodore #trs80coco #msdos #pcjr
All playing the same networked game. Together.
More to come.
That's FujiNet.
youtu.be/F4l51soCiiA
(website: fujinet dot online)
#retrocomputing #retrogaming
#TBT 💾✨ Cuando IBM quiso conquistar el hogar con la PCjr: color, mouse, y hasta anuncios con Chaplin. 🖥️ Era 1984 y soñar con “pintar en la computadora” costaba menos de $1000. ¡Un salto gigante para la era personal! #VidaDigital #RetroTech #IBM #PCjr - y la #Tandy1000 en su momento la superaría!
IBM PCjr with 4 sidecar expansion modules
Back home from INIT HELLO, the new Apple II conference, at the System Source Computer Museum in Baltimore.
Here's a well-expanded IBM PCjr.
TI-99/4A: "Hold my beer..."
#INITHELLO #vintatgecomputing #retrocomputing #computers #photo #IBMPC #PCjr #SystemSourceIComputerMuseumBN
VesselAlert NEW FIRST Observation
Name: SEA ATIL
MMSI: 245460000
Callsign: PCJR
Type: Towing (Large)
Flag: Netherlands
Seen: 26-Jul-2025 07:35:09 CEST
Status: restricted maneuverability
Speed: 6.2 kts
Heading: 75 deg
Dest.: DE NHA
Distance: 28.6 nm
Signal RSSI: -19.4 dBFS
Ship AIS VesselAlert © kx1
VesselAlert Vaixell
Nom del Vaixell: SEA ATIL
MMSI: 245460000
Indicatiu: PCJR
Tipus: Remolcant (Gran)
Bandera: Netherlands
Vist a: 14-Jul-2025 21:10:59 CEST
Estat: maniobretat restringit
Velocitat: 8.6 kts
Direcció: 249 deg
Destinació: ES ALG
Distància: 229.8 nm
Senyal RSSI: -16.7 dBFS
Vaixell AI
I think I'll use my #FujiNet on my #PCjr to check the new...nevermind.
#retrocomputing
#FujiNet is a WiFi Adapter for #retrocomputing and #retrogaming systems. It speaks JSON, XML, and HTTPS, so it can talk to any Internet endpoint, directly.
We use it for FujiNet 5 Card Stud, so this DOS based IBM #PCjr has no problem speaking JSON. :)
#FujiNet is a WiFi Adapter for #retrocomputing and #retrogaming systems. It speaks JSON, XML, and HTTPS, so it can talk to any Internet endpoint, directly.
We use it for FujiNet 5 Card Stud, so this DOS based IBM #PCjr has no problem speaking JSON. :)
FujiNet is a WiFi Adapter for #retrocomputing and #retrogaming systems that (among many other features) brings together cross-platform game play!
Example shown here playing 5 Card Stud btw #Atari8bit, #apple2 and #pcjr systems.
youtube.com/shorts/lIx67...
#FujiNet is a #WiFi Network Adapter for #retrocomputing and #retrogaming platforms.
youtu.be/-sKjDuqvTII
The #RS232 version of the #FujiNet can be plugged up to any vintage PC, like a #PCjr.
Wanna help? Check fujinet.online!
August 1984:
#Commodore buys #Amiga,
#JackTramiel declares war on the competition &
#Nintendo announces US #NES launch plans!
These stories and many more on the latest episode of the VGNRTM!
www.patreon.com/posts/august...
#Atari #IBM #PCJr #Sinclair #Spectrum #Amstrad #MSX #Coleco #Namco
🖥️ The Apricot F1 - It's like a PCjr....but British | CelGenStudios
https://buff.ly/4fdmW8p
#retrocomputing #pc #pcjr