Dipping my toes into lowpoly environment art and channeling my best Dreamcast look for Ukemi.
I'm new at it, but at least the skills kind of apply still.
#ProjectUkemi #platsky #gamedev
Updated my custom particles to use RandRotate and drag!✨
Rotation specifically was a *bear* - The vert pass math forces camera LookAt, so the quad rotation was getting overwritten.
Had to squint at Unity's HLSL UV rotation code and translate it to GodotGLSL to make it work.
#ProjectUkemi #gamedev
Today I got the particle system hooked even deeper into the moveset system in Proj. Ukemi and it's *great*.
Maybe a bit overkill but I wanted to see if it worked, and it DID.
#platsky #ProjectUkemi #gamedev
Once again realizing I never post about my game even though I am *extra hype* about it.
I finally got my custom homebrewed particle system linked into our movesets now!!
Here's our Snow Leopardess using it to breathe out cold air despite being in the badlands.
#platsky #gamedev #ProjectUkemi
At some point, I realized I am very bad at most vector graphic design programs
...but I'm real good at Blender. So I just started doing my graphic design IN BLENDER.
So here's the logo for #ProjectUkemi in 3D because I never sat down and practiced Inkscape 😂
#Platsky