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#QuatschQuartett
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Wanted to increase the size of the Tiny World in #QuatschQuartett but I’m so unsatisfied with the movement, that I have to fix this first. And with changes in the movement the environment has to take it into account.
The clean and up should have only lasted for couple of weeks. #ScopeCreep is real

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c++ code Snipped in VSCode reading 
void AQuatschController::EndLevelUi(int endContext)
{
    // due to being too stupid to make those enums work, we are now using ints
    // 0 = win
    // 1 = lose
    // 2 = pause

c++ code Snipped in VSCode reading void AQuatschController::EndLevelUi(int endContext) { // due to being too stupid to make those enums work, we are now using ints // 0 = win // 1 = lose // 2 = pause

Throwback to this unhinged comment I wrote during the Game Jam where I developed #QuatschQuartett No idea why I used "we".
Still not able to use Enums without help in #UnrealEngine, but I got better. Just for the sake of it, I probably wont refactor this.
#GameDev #SoloDev #c++ #ScreenshotSaturday

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List of tasks  for Quatsch Quartett

-Children clings to player when found

-Random position of children

-Enemy despawns when getting caught

-Skill changes when finding the children

-Music based on enemy pursuit

List of tasks for Quatsch Quartett -Children clings to player when found -Random position of children -Enemy despawns when getting caught -Skill changes when finding the children -Music based on enemy pursuit

Need a break from the grim dark setting of #Odium, always wanted to refine #QuatschQuartett my first GameJam game.
Already got some ideas:
#GameDev #IndiDev

d3f4c3r.itch.io/quatsch-quar...

This game really displays some duality in my interests

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Screenshot from the GameDev.tv GameJam Scoring where the Quatsch Quartett reached, based on 12 Ratings rankes between 128(Story) and 455 (Sound) (what is not displayed there were over 1000 submitted Games

Screenshot from the GameDev.tv GameJam Scoring where the Quatsch Quartett reached, based on 12 Ratings rankes between 128(Story) and 455 (Sound) (what is not displayed there were over 1000 submitted Games

Screenshot from the Unreal Engine Editor Version 5.6. the Third Person Template is selected and now there is a possibility to add a special Variant/Template with focus on 2.5D Platforming.

Screenshot from the Unreal Engine Editor Version 5.6. the Third Person Template is selected and now there is a possibility to add a special Variant/Template with focus on 2.5D Platforming.

Epic saw the Numbers #QuatschQuartett was doing and decided to add Side Scroller Template/Variant back to #UnrealEngine 5.6.
#GameDev

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Screenshot of the Quatsch Quartett Game: The Player Character Eve is in a Cave looking at some Buildings in the background. Pingu siting on her shoulder.
One of the tiny folk looks at them

Screenshot of the Quatsch Quartett Game: The Player Character Eve is in a Cave looking at some Buildings in the background. Pingu siting on her shoulder. One of the tiny folk looks at them

Uploaded the built to #itch. Need to modify the page before I release the #QuatschQuartett Game. The outcome of 5 days high intensity #GameDev
No time for procrastination, just focused work. But tbh I really need some time off afterwards.

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Unreal Editor Screenshot with UE5 Quinn and Teddy and Norbi on one side and Shelby on the other. The scale is pretty similar

Unreal Editor Screenshot with UE5 Quinn and Teddy and Norbi on one side and Shelby on the other. The scale is pretty similar

Unreal Editor Screenshot with UE5 Quinn and Teddy and Norbi on one side and Shelby on the other. Quinn is way bigger then the others

Unreal Editor Screenshot with UE5 Quinn and Teddy and Norbi on one side and Shelby on the other. Quinn is way bigger then the others

HUUUUUUUUUUUGE NORBI. Like the Biggest Norbi you’ve ever seen.

HUUUUUUUUUUUGE NORBI. Like the Biggest Norbi you’ve ever seen.

Made some progress, most gameplay features are done. Tomorrow I hope I can make progress with UI and maybe Level building.
In the last couple of Minutes had a lot of fun with Reality Scan.
#GameJam #QuatschQuartett #GameDev #UnrealEngine #ScreenshotSaturday

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