Have been sick this past week more than in the head as usual. Just finished a 6 week long grind on the combat gameplay, now back to the "real world" with story interactions and dialogue for February and hopefully get to publishing the steam page soon.
#R3M3DY #IndieGameDev #gamedev
More enemy types, more chaos.
When you are a solo dev but still the worst boss: Came up with 4 factions, each having 2 enemy types to start. Then they also transform into monsters with completely different movesets, so make that 16 enemy types. 200hr idea...
#R3M3DY #indiedev #indiegame #gamedev
Goodnight, chat.
#R3M3DY #horrorgame #indiegame #horrorsky
Vibing and tuning abilities daily with a target dummy and a coach to cheer you on 2026 style.
Still working on enemies: some are grotesque monsters of the otherworld and some are for the "real world" brawls where you don't go around murdering random people.
#R3M3DY #gamedev #indiegame
๐ Spotlight: @solkitte.bsky.social
We're gonna be the best of friends. Exorcising corrupt man-pigs demons from our world is a great bonding experience.
#R3M3DY #IndieGameDev #gamedesign
๐ bsky.app/profile/solkitte.bsky.so...
#IndieSpotlight
We're gonna be the best of friends. Exorcising corrupt man-pigs demons from our world is a great bonding experience.
#R3M3DY #IndieGameDev #gamedesign #indiedev
Aaand we're back! After a solid 100+ hours of work and several versions later, here's the first look at R3M3DY v5.
Still a long way to go with the designs - working on a gameplay video presentation next.
What do you think so far?๐ค
#R3M3DY #screenshotsaturday #gamedev #indiegame
Happy New Year! New year, new you - time for the next iteration (#5) of R3M3DY's characters.
Here's the evolution of Belle, the band's co-songwriter and keyboardist - sometimes bass player and at all times resident black mage.
#R3M3DY #IndieGameDev
Messed up big with last week's recording. Hopefully this is a bit of a step up. Wishing you a great last Tuesday of 2025!
#R3M3DY #trailertuesday #IndieGameDev #indiegame
While enjoying *classy* nightly activities, hope you don't run into these assholes. They are like Team Rocket, if they grew up in Mad Max.
#R3M3DY #indiegame #indiedev
When you successfully fail the random girl test.
#R3M3DY #screenshotsaturday #indiegame #indiedev
First test of R3M3DY's combat system. Very WIP but plenty space for improvement. Projectiles and spells use up power while melee hits charge it.
#R3M3DY #trailertuesday #indiedev #indiegame
Da boizz! Contractually obligated to pose for an album cover shoot, even hung over.
Thanks for your support. On a comfortable track now to make this experiment one of the... games of all time.
#R3M3DY #indiegames #indiedev #gamedesign #gamedev
One morning i was upset about the news, lyrics just popped into my head so decided to record it.
Apologies for the cringy poetry and delivery, not for the message. Sick of mfs lying daily.
Remember, people own pigs. Not the other way around.
#R3M3DY #music #Politics #gamedev
Using your power points piecemeal by going "pew-pew, prrr, boop" in your microphone to eviscerate enemies is also a valid strategy.
(It has the "Cute" elemental effect which also restores health.)
#R3M3DY #indiegame #solodev #rpg #indiedev
Ceecee's Nightmare is a standalone demo version of R3M3DY's first dungeon. It's being designed as a concise technical representation of the combat flow and hopefully a good time.
Releasing soon and free. Its better played than looked at.
#R3M3DY #indiegame #RPG #indiedev #solodev #gamedev
Took a dive into combat design this past week. Polishing the realtime controls while in the exploration/dialog scenes seemed beneficial so had a wild gamble to merge the turn based RPG with realtime combat aspects. More info soon.
#R3M3DY #indiegame #gamedevs #indiedev
Can have a wholesome moment every once in a while i suppose๐บ
Wanted to show this interaction but it happens on Day 2 so had to implement the world state based on date and time of day and NPC schedule system first.
#R3M3DY #indiegames #indiedev #gamedev #jrpg #adventuregames
But daddy, i didn't want to shtpost today...
Just testing lighting, shaders, visuals, animations for future music videos. It's a sadness to share pictures when everything is dynamic but oh well, videos soon ๐ซ
#virtualband #R3M3DY #gamemusic #gamedev #IndieDevs #indiegames
Working on too many UI components at the same time to be satisfied with any of them, its a constant process of improvement, but it already works gameplay-wise at least๐๐
#R3M3DY #indiedev #indiegame #IndieGameDev #gamedev
Cue the Ryuji "For Real?"
Falling into M rating right from the start with strong language, horror and gore, depictions of smoking, alcohol and drug use etc... makes it fun to explore any subject freely if it's interesting.
#R3M3DY #indiegames #adventuregame #IndieGameDev
What to do on a night out with friends?
I wouldn't know so I won't make a game about it.
But if you want to play as an unhinged supernatural rock band kicking the system in its ol' saggy balls, keep an eye out for #R3M3DY.
#indiegame #indiedev #jrpg #solodev #adventuregame
It's also a turn based RPG with unhinged plot cause of course it is.
#R3M3DY #indiegame #indiedev
Procedural runner/rhythm game levels are generated from analyzing songs and additional data per audio like colors, patterns, lyrics. The built-in levels are pre-generated to be customized. The player can also input their own audio files and have levels generated realtime.
#R3M3DY
#R3M3DY is a music visualizer and procedural character animator based on MIDI patterns and recorded motion capture. #IndieGameDev #gamemusic