Ever wondered how FFmpeg can use Vulkan Compute Shaders for video? Dive into accelerated encoding & decoding - #FFV1 included!
We’re integrating this feature in #RAWcooked, thanks to its sponsors for backing this tech journey.
🔗 Full story: www.khronos.org/blog/video-e...
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#RAWcooked
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Heading off on holiday, and leaving lovely open-source software to work through a mountain of DPX preservation. Thank you contributors to #RAWcooked #FFmpeg #FFV1 #Matroska @matroska.bsky.social 🎞️💛
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#RAWcooked soon with a #FFV1 GPU-based encoder and decoder. Over the past few months, we’ve been collaborating on adding a GPU-based encoder and decoder for lossless #FFV1 video to #FFmpeg.
More at www.linkedin.com/feed/update/...
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#RAWcooked 23.12 released.
This is a maintenance release focused on improved support of the (weird) non zero padding bits of DPX/Y/10-bit and DPX/Y/12-bit.
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