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WOOHOO! I think I'm done with my infinite, procedural forest + terrain system for now. It's stable with draw calls, primitives, and CPU/GPU memory. Art is placeholder.

[Check out Bushcraft Survival on Steam!] store.steampowered.com/app/3529110/...

#godot #RenderingServer #bushcraftsurvival

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Finally fixed!! Turns out I was missing a bunch of RenderingServer.free_rid() calls. Gotta make sure you keep track of those instances!

#godot #RenderingServer

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Godot RenderingServer – Golden Tamarin Interactive

If you are interested in more details about using the RenderingServer in Godot, feel free to check out my more full writeup at www.golden-tamarin.com/2024/10/08/g... #godot #renderingServer #solodev

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