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#SuperMarioGalaxyQuote
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PEOPLE:
- Shigeru Miyamoto, age 72. Creator of Zelda & Mario, Producer of Super Mario Galaxy.
- Koji Kondo, age 64. Original composer for Zelda & Mario, and Super Mario Galaxy.

QUOTE: 
Miyamoto: For Super Mario Galaxy, we had other team members make the music. And the music was good, but there were times where I felt it wasn’t “Mario” enough. And when Kondo-san composed the music for the observatory where Rosalina is, I felt like, “Oh, now THAT’S Mario.” No one else seemed to get it though. It makes you wonder.

Kondo: At the time, you didn’t come out and say, like, “That’s bad,” or anything, Miyamoto-san, but I don’t remember getting praise. Today, though, you’re really laying it on. 

Miyamoto: I’m the type of person who gets better when he gets praise, but I think I haven’t given much praise. [Laughs]

PEOPLE: - Shigeru Miyamoto, age 72. Creator of Zelda & Mario, Producer of Super Mario Galaxy. - Koji Kondo, age 64. Original composer for Zelda & Mario, and Super Mario Galaxy. QUOTE: Miyamoto: For Super Mario Galaxy, we had other team members make the music. And the music was good, but there were times where I felt it wasn’t “Mario” enough. And when Kondo-san composed the music for the observatory where Rosalina is, I felt like, “Oh, now THAT’S Mario.” No one else seemed to get it though. It makes you wonder. Kondo: At the time, you didn’t come out and say, like, “That’s bad,” or anything, Miyamoto-san, but I don’t remember getting praise. Today, though, you’re really laying it on. Miyamoto: I’m the type of person who gets better when he gets praise, but I think I haven’t given much praise. [Laughs]

Miyamoto on Super Mario Galaxy music, 2025.

Source: Nintendo Museum

#SuperMarioGalaxyQuote
#MiyamotoQuote, #KondoQuote

www.hyruleinterviews.com/29a41fe961fd...

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PEOPLE:
- Yoshiaki Koizumi, age 39. 3D Gameplay Director of Ocarina of Time, Co-Director of Majora’s Mask. Director of Super Mario Galaxy.

QUOTE: 
"Koizumi: Since this is a sphere, Mario [in Super Mario Galaxy] can run all he wants without falling, hitting a wall, or needing to adjust the camera. Even playing a little game of chase can go on forever so long as you avoid obstacles well. The concept is perfect for getting someone completely absorbed in the moment as they play.

So there you have it. The best thing about spherical worlds is the unity of surface. The connectedness that lets you run forever. Also, the player won't get lost easily. They never need to adjust the camera, and they can get totally absorbed in play as they run endlessly on the planetoid. We had found a way to create a game field that was never-ending."

PEOPLE: - Yoshiaki Koizumi, age 39. 3D Gameplay Director of Ocarina of Time, Co-Director of Majora’s Mask. Director of Super Mario Galaxy. QUOTE: "Koizumi: Since this is a sphere, Mario [in Super Mario Galaxy] can run all he wants without falling, hitting a wall, or needing to adjust the camera. Even playing a little game of chase can go on forever so long as you avoid obstacles well. The concept is perfect for getting someone completely absorbed in the moment as they play. So there you have it. The best thing about spherical worlds is the unity of surface. The connectedness that lets you run forever. Also, the player won't get lost easily. They never need to adjust the camera, and they can get totally absorbed in play as they run endlessly on the planetoid. We had found a way to create a game field that was never-ending."

Koizumi on the connectedness of spherical worlds, 2007.

Source: Montreal International Game Summit (MIGS)

#SuperMarioGalaxyQuote
#KoizumiQuote

www.notion.so/4d9fbbd2cbe1...

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