New in #Sylphstream: The Corollary and .30 cal ammotype. Based off a prototype 7.62 mmr gun and a semi-auto conversion of the Einfeld, it kicks like a mule, hits like a truck, and is generally obscenely long
#gamdev #godot #firstpersonshooter #solodev
New in #Sylphstream:
Casings. Casings of all shapes, sizes, and ejection patterns :)
#godot #solodev
New #devlog for #Sylphstream: Tooltips. Why is this important? Because I reworked the entirety of the inventory/equipment system and I want myself some tooltips, goddammit. Lots more inventory functionality is soon to come :]
#godot #solodev
New #devlog for #Sylphstream: Been doing a lot of prep for the inter-agent competitive #machinelearning training and I finally got around to hooking up their kinematic controllers with the networks :} As to be expected, they're absolutely disoriented by their newfound powers of Walking
New update for #Sylphstream: Prototyping the movement and health system integration for my Sylph AI agents.
Progress has been slowing down a lot with the breadth of interconnected systems I've been working on (and also the semester), but I should have something flashier to show soon!
#gamedev
New in #Sylphstream: The Khwarizmi. Not been many updates the past week since I've largely been doing internal stuff for player health and status effects. Should have a video up of it shooting in a jiffy.
New #devlog for #Sylphstream! This one was meant to go up after devlog 2, which is cooking, but I'm posting it right now. Watch me get spited by a whole bunch of neural networks.
#machinelearning #godot #gamedev #solodev #indiedev
youtu.be/B5wXXIhsO54
New in #Sylphstream: True inventory-based, hl2-style, weapon switching, as well as Sylphstream's first 22lr gun and second pistol, the Ishim. I still want to do some QC, but the inventory beta should be out soon.
#godot #gamedev #devlog
New in #Sylphstream: FINALLY! a UI! Along with it, I've done a lot of internal reorganization the groundwork for adding the planned inventory system. I've been doing a LOT of training for the #neuralnetwork agents, and should have a demo out for that soon. Stay tuned!
#godot #gamedev #opensource
It took a little longer, since I went off and refactored the entire weapon system to handle custom scripts and instances, but here's the relata! It's the first instance of a script-overridden weapon in #Sylphstream
#godot #gamedev #devlog #indiedev
New in #Sylphstream: gunshots will give a "warning" pitch change as they get closer and closer to being empty. Going to have to do a lot of playing around with the values but I already really like the effect :)
#devlog #godot
Finishing up with the texturing on another gun for #Sylphstream, which'll not only be the game's first shotgun, but also it's first specially scripted weapon. Should have gameplay footage by tomorrow.
#gamedev #devlog #blender #lowpoly
New weapon in #Sylphstream - the Ghostbird. Based on Cariocaworks' Urutau, it's the second FOSSCAD weapon in the game. I did the model myself based off a couple photographs. I love this neat little thing :)
#godot #3d2a #devlog #firstpersonshooter #solodev
Gadies and Lentlemen, we have confirmation of five hits. Things are now officially heating up in the Not Being a Stormtrooper Department. #Sylphstream #devlog
Update for #Sylphstream: The neural networks, after about half an hour of training, seem to be hitting the point of diminishing returns with an evolutionary model. Might take a break to do some feature development while I look into gradient descent. Super fun either way.
#godot #machinelearning
Version two of the neural networks for #Sylphstream are. uh. Well. They're doing something.
#godot #gamedev #machinelearning #devlog #opensource
#Sylphstream update:
Genuinely shocked by how quickly they're learning. After only about 6 training cycles, they're averaging at about 8/10 hits on a moving target. It's honestly super cool to see the improvement in real time.
#machinelearning #godot #neuralnetwork #devlog
Single "thoughts" now work in #Sylphstream! What you're seeing is me pressing "e" and prompting the Sylph to gather information, run it through the simple neural network it has, and then execute a single frame of output.
#machinelearning #devlog #godot #neuralnetwork
#devlog update for #Sylphstream: working on getting the shooting raycasting set up with the Sylphs. They already have an API and "vision" set up so as soon as I make sure everything works and I get the neural networks coded I'll be ready to start training them.
#machinelearning #godot