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Enmediating a platform, enabling fandom: Accessible creation tools and new methods of production for the Game Boy | Transformative Works and Cultures

"A musician releases an electronic music album. A coder writes a horror game. An artist performs a gig, combining presequenced music with live sounds. These acts are perhaps unremarkable, yet what renders them theoretically significant is the platform...the Nintendo Game Boy." #TWC47
rb.gy/bzjo65

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AI, gaming fandom, and reshaping the fan fiction landscape | Transformative Works and Cultures

"Because of the inherent limitations when trying to explore stories and identities that go beyond AI's biases, there is a level of additional emotional labor for reader-users who...benefit most from the transformative ability of fan fiction, namely queer creators and readers.." #TWC47

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Vol. 47 (2026): Gaming Fandom | Transformative Works and Cultures

#TWC is excited to announce the publication of #TWC47, a special issue on Gaming Fandom guest edited by Hayley McCullough and Ashley P. Jones! Dig in at this link: rb.gy/g6ioom.

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