PEOPLE: - Takahiro Takayama. Physics Programming Lead in Tears of the Kingdom. QUOTE: Takayama: In order to simulate water resistance [in Tears of the Kingdom], when an object enters the water, we use the projected area of the direction of velocity to calculate the resistance. An easier way to simulate water resistance would be to simply apply velocity decay in all directions. But in order for rafts and boats to have a more convincing field and movement to them, we needed changes in velocity based on the contact surface.
Takayama on water resistance in Tears of the Kingdom, 2024.
Source: Game Developers Conference (GDC)
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