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One notable sub-set of the demonic realms are the elemental planes, but they, too, elude most attempts to classify them. Each embodies the essence of one of the elements from which the universe is constructed, but here’s the rub: nobody agrees on which elements compose the universe, and every competing theory seems to be equally correct, at least to the extent that there’s a universe somewhere from which “elemental” demons can be summoned. Threadbare old standbys like Fire Elementals and Water Elementals reflect the quaternary Earth/Air/Fire/Water scheme most wizards know but make light of, but more avant garde casters subscribing to (for example) Hyrion’s theory that the entire universe is composed of just two elements (Noise and Stink – the result of an epiphany while babysitting his sister’s triplets) can summon those elementals, too. With hundreds of competing theories, ranging from the prosaic to the truly abstract, the possibilities are a little unsettling. Just an autumn ago, a clutch of Indifference Elementals did unspeakable damage to the Sindran freeport of Zyrias (small comfort that no one in Zyrias really cared).

One notable sub-set of the demonic realms are the elemental planes, but they, too, elude most attempts to classify them. Each embodies the essence of one of the elements from which the universe is constructed, but here’s the rub: nobody agrees on which elements compose the universe, and every competing theory seems to be equally correct, at least to the extent that there’s a universe somewhere from which “elemental” demons can be summoned. Threadbare old standbys like Fire Elementals and Water Elementals reflect the quaternary Earth/Air/Fire/Water scheme most wizards know but make light of, but more avant garde casters subscribing to (for example) Hyrion’s theory that the entire universe is composed of just two elements (Noise and Stink – the result of an epiphany while babysitting his sister’s triplets) can summon those elementals, too. With hundreds of competing theories, ranging from the prosaic to the truly abstract, the possibilities are a little unsettling. Just an autumn ago, a clutch of Indifference Elementals did unspeakable damage to the Sindran freeport of Zyrias (small comfort that no one in Zyrias really cared).

Convo over on another social put me happily in mind of this passage from Uresia: Grave of Heaven (one of my books from years ago). 😆

Hammondal: Light of the Candle Islands won't have this particular detail, but it definitely continues this attitude.

#TTRPG #UresiaRPG #WorldBuilding

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A map of a lake (Lake Araghast) in a fantasy world (Uresia: Grave of Heaven), showing towns, major roads, mountains and so on. There's also a small map of the town of Gaelton.

A map of a lake (Lake Araghast) in a fantasy world (Uresia: Grave of Heaven), showing towns, major roads, mountains and so on. There's also a small map of the town of Gaelton.

In the module "Toast of the Town," for Risus, maps meant for the GM's eyes, like this one, were done in the Risus "doodly" style, while the map meant for player reference was in a more sober, diegetic style.

#TTRPG #FantasyMaps #RisusRPG #UresiaRPG

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A not-quite-finished but getting-there map of a walled fantasy town on a lakeshore.

A not-quite-finished but getting-there map of a walled fantasy town on a lakeshore.

An earlier draft of the Trostig map for Toast of the Town, before I nailed the colors I really wanted. I would have described the map as "95% done" at this point but it was more like the 50-percent mark in practice 😆

#FantasyMaps #TTRPG #RisusRPG #UresiaRPG

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