The Dungsweepers' Guild of Waterdeep kept the streets of the city clean. Collected refuse was carted off and dumped in the Rat Hills, and any found valuables were sold for a profit.
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Tsathree's Comforts, a cosmetics boutique located on Golden Serpent Street in the North Ward of Waterdeep, sold a face wash that had the side-effect of making skin glow green.
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Aelinthaldaar was the capital city of Illefarn, an ancient elven civilization in northwest Faerûn. The city was located where Waterdeep would later stand.
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The Fiery Flagon was a stately old tavern in Waterdeep that served excellent food. Hidden within the confines of the building was a secret access tunnel that provided access to the lawless city of Skullport.
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House Stormweather was a noble family of Waterdeep that specialized in shipping and naval exploration. They operated out of their family's villa located in the city's North Ward.
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Christopher Perkins, James Haeck, James Introcaso, Adam Lee, Matthew Sernett (September 2018). Waterdeep: Dragon Heist. Edited by Jeremy Crawford. (Wizards of the Coast), pp. 8–9. ISBN 978-0-7869-6625-7.
The Griffon Cavalry was a militia organization made up of soldiers, and griffons, responsible for defending and patrolling Waterdeep.
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📖: Waterdeep: Dragon Heist
🎨: Vincent Proce
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Mystra's Arms was an asylum in Waterdeep's Sea Ward that cared for insane individuals. Most of the residents had been specifically driven mad by magic, but the asylum occasionally took in other patients as well.
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Ammathair Hawkfeather was a sage of Waterdeep haunted by recurring nightmares of an attack on the city by Myrkul's forces during the Time of Troubles that left him unable to walk. He lived in a small row house in the Castle Ward
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Velvet Tentacles was a notorious festhall in Waterdeep's Dock Ward, and once a hotspot for the city's elves. For reasons unknown to those outside the staff, the Velvet Tentacles paid a monthly tribute to a group of deep gnomes.
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The Deepwinter Vault was the resting place of the Deepwinter family of Waterdeep. As it happened, it was also one of the secret entrances to the lair of the vampire lord Artor Morlin.
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The Moonpenguin of Boof was a magical penguin statue with a connection to the deity Boof. Kept by Maskar Wands of Waterdeep, its primary purpose was warning of dangers to the city.
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The laws of Waterdeep regulated every facet of life in the great metropolis—covering everything from murder to livestock theft, and from public urination to unlawful flight.
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King-Killer shield was an epic spell that created a mythal rendering nearby dragons immune to the dracorage. It was used to shield Waterdeep during the Rage of Dragons of 1373 DR.
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The Order of Cobblers and Corvisers was a registered guild in Waterdeep representing skilled tradesmen who crafted and repaired all manner of footwear.
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Ahghairon's dragonward was a powerful mythal cast by the famous mage Ahghairon over the city of Waterdeep.
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The Scriveners', Scribes', and Clerks' Guild tackled a wide range of duties within Waterdeep, including writing letters, bookkeeping, and lettering signs.
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The Loyal Order of Street Laborers was a guild in Waterdeep comprising road workers who laid out, paved, and maintained roads in the city.
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Branta Myntion was a wizard's apprentice in Waterdeep. She showed promising magical talent from a young age. By simply imitating a magic-user in Mouse Alley, she manifested a magic missile spell.
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The Temple of Good Cheer was a makeshift temple dedicated to Lliira and Milil located in the Adventurers' Quarter of the Southern Ward of Waterdeep.
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Eldrus Wands was a mage of the 4th and 5th centuries DR, the Magister from 409 DR to 516 DR, and the founder of the famous Wands noble house of Waterdeep.
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Hire-coaches were two-seat coaches with drivers that were used as hired transportation of small groups of passengers to customized locations. They were part of the public transportation system of Waterdeep.
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The Cellarers' and Plumbers' Guild was a guild in Waterdeep. The guild was employed to dig foundations and maintain the city's sewer system.
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The Red Sashes were a vigilante group that was based in Waterdeep. Not an impulsive or excessively violent group, the Red Sashes aimed to arrest the guilty and free the innocent
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The Spouting Fish was a popular tavern in the Southern Ward of Waterdeep. The tavern was characterized by a large water fountain shaped like an upright spouting fish.
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The Shard Shunners were a gang of halfling wererats operating in Waterdeep. Their name came from their refusal to deal in silver, called shards in Waterdeep, because of their wererat nature.
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Golden Harp Inn was an inn located in the Sea Ward of Waterdeep. It featured a magical harp that sings ballads to the patrons.
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Eltorchul Academy was an arcane academy in the Sea Ward of Waterdeep. It was open to almost any student who had the money to pay for tuition.
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Mistshore was the dilapidated north shore of Waterdeep's harbor. It was considered so dangerous that the City Watch refused to send patrols into the area.
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The Defenders Three were a band of three halfling brothers that worked as guards and messengers in Waterdeep. They did not choose the name "Defenders Three": it was what their acquaintances called them.
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The Font of Knowledge was a temple of Oghma & public library in Waterdeep. On the side, the priests also produced wine from their own press.
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