✨ La Défaillance Ciblée de #Webgl 2.0 sous Firefox #Linux
Une incompatibilité logicielle entre le navigateur et les pilotes graphiques open-source bloque l'accès aux fonctionnalités modernes de rendu web.
🔍 https://p4u.xyz/ID_DUJOPQBK/1 (🇩🇪🇺🇸🇫🇷)
🔗 https://webglreport.com/?v=2
#Esa #Report […]
#WebGL2
✨ The #Webgl 2.0 Enigma: A #Linux-Firefox Conundrum
A user's Firefox browser on #Linux reports #Webgl 2.0 as "disabled or unavailable" despite underlying hardware and driver support, highlighting a persistent compatibility gap in open-source graphics stacks.
🔍 https://p4u.xyz/ID_DUJOPQBK/1 […]
✨ Das #Webgl 2.0-Paradoxon: Firefox unter #Linux
Ein scheinbar kompatibles Grafiksystem verweigert die Ausführung von #Webgl 2.0, während Version 1 einwandfrei funktioniert – ein klassisches Konfigurationsdilemma im Open-Source-Stack.
🔍 https://p4u.xyz/ID_DUJOPQBK/1 (🇩🇪🇺🇸🇫🇷)
🔗 […]
Mein Firefox (147.0.3) kann kein WebGL 2.0, https://webglreport.com/?v=2 sagt "This browser supports WebGL 2, but it is disabled or unavailable.". Version 1 funktioniert.
Grafiksystem (Mesa, nv96) unterstützt OpenGL ES 3.0 (bin natürlich unter Linux).
Hat jemand einen Tipp für mich wie ich […]
No screenshots this Saturday — just the invisible magic that makes them possible
We forked Phaser 4.0, added WebGL 2.0 — proper arrays, NPOT textures, VAOs, and more
Full write-up 👇
glitchylanterngames.itch.io/circolo/devl...
#gamedev #indiedev #phaser #WebGL2 #TypeScript #screenshotsaturday
Terminal... terminal everywhere.
🌀 beamterm — High-performance WebGL2 terminal renderer for the web.
⚡ Sub-millisecond render times through GPU instancing
🦀 Written in Rust
➡️ Examples: junkdog.github.io/beamterm/
⭐ GitHub: github.com/junkdog/beam...
#rustlang #terminal #webgl2 #gpu #web
Happy to announce the 0.1.0 release of my Rust web framework! 🎉🦀
🐭 Ratzilla — Build terminal-themed web applications.
🌀 Now supports WebGL2 and calling JS functions!
🦀 Built with Rust, WebAssembly & @ratatui.rs
⭐ GitHub: github.com/orhun/ratzilla
#rustlang #ratatui #tui #webassembly #webgl2
Genuary Day 5: "Isometric Art (No vanishing points)."
Implemented with raw #webgl2 #javascript and #glsl
No external libraries.
#genuary #genuary2025 #genuary5 #webgl #creativecoding #generativeart
ThreeJS WebGPU working on the macOS @nativescript.bsky.social runtime it's still a WIP 🏗️ .
Take it for a spin if you like an let me know what you think. github.com/triniwiz/nat...
It's not only threejs but it aims to provide what the web canvas does w/o a webview.
#2d #webgl #webgl2 #webgpu
#30DayMapChallenge Day 28: Blue Planet.
Earth - Texture Mapping to a Sphere using raw #webgl2, #javascript and #glsl
#webgl #shaders
View complex functions of complex variable. HSV Color Scale.
f(z)=exp(z) + [ (z - 2)^2 (z + 1 - 2i)(z + 2 + 2i) ] / (z^3)
f(f(z)) = (f o f)(z)
#webgl #webgl2 #creativecoding #codeart #glsl
The SUN 🌞
Procedural Texture Mapping on a Sphere Using a 3D Perlin Noise algorithm, with Lighting Effects.
Implemented with raw #webgl2 #javascript and #glsl
No external libraries.
#webgl #creativecoding #generativeart
Procedural Texture Mapping on a Sphere Using a 3D Cellular Noise algorithm, with Lighting Effects.
Implemented with raw #webgl2 #javascript and #glsl
No external libraries.
#webgl #creativecoding #generativeart
Procedural Texture Mapping on a Sphere with Fractal Noise based on Fractal Brownian Motion (fBM)
fBM is ideal for creating naturalistic patterns like clouds, water..., in this case a gas planet.
#WebGL2, #javascript #glsl #creativecoding
Can I show you NiiVue, a powerful library in #webgl2 (#javascript) to load differnet #neuroimaging files into html pages?
youtube.com/watch?v=4UWJ...
#niivue #brain computational #neuroscience
Baby steps, baby steps... https://codereview.chromium.org/894143002 #WebGL2