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#altvdev
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Finally setup a more polished character in engine! The rig worked great and I just need to make a couple tweaks overall. (some additional textures/ shaders, maybe particles?)

#altvdev #gamedev #gameart #lowpoly

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Okay tbh, re-rigging this model turned out great. Doing the Vee model last year really prepped me for this. Animating begins this weekend! (I still gotta weight paint)
#altvdev

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Texturing practically done! (ignore the arm, Im planning something else for that)
Super low poly and low res textures
#altvdev

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Book lady got a revamp!

I veered away from the machine/revolving book storage and went more ghost helpers

Trust me I have like 5 pages of lore on how this works lmao

#altvdev

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New drawing soon, but for now I've been planning A TON of world building stuff.

I've been setting world rules(?) for a certain aspect I will build on later, I've had to start planning an actual layout of core area's relevance to the story and the past 2 nights has been new characters/npcs
#altvdev

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Light revision of one of our other characters tonight! He fits into the main character's visual elements a slight bit
#altvdev

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Ignoring the face and hair since they are wips; good first pass on the model!

Super low poly faces are a bit tough, I need to do some more research before I get into it
#altvdev

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The alt design was a little stinky. It really loses the silhouette
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