In the early days of D&D's development, Gygax and Arneson were very much friends and colleagues. But one way in which they did differ was their preferences toward megadungeons:
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Today, I wrote about the genesis of megadungeons, how they became normative for D&D, and whether they should have any place in your game in 2025.
madcleric.com/should-you-r...
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Cover of "Don't Give Up the Ship", rules for the great age of sail, by Arneson, Gygax, and Carr, TSR Rules (2E, 1975)
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